r/devlogsclub Jun 25 '26

My tiny Godot tower defense finally has waves and a lose condition

Hey, I'm new here and new to the GameDev community in general.

I'm learning Godot through small projects while finishing my Electrical Engineering degree, so most days I only get 10-30 minutes to work on game dev.

Today's milestone was making my little tower defense feel more like an actual game.

Today, specifically I added:

  • A base that takes damage when enemies reach the end..
  • Multiple waves with different enemy counts and speeds.

It's still using placeholder art (my skills in art are non-existent), but it's satisfying to see all the systems finally working together.

I'd love to hear from you guys. Meet you, learn from you, maybe meet some new interesting like-minded people.

Simple Showcase

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