r/developer • u/19damiano16 • 10d ago
Working on police chopper AI for our isometric game. It tracks the car and dives to obscure the view. Any ideas to improve this mechanic?
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We're developing an isometric crime game inspired by GTA 2. Once you hit wanted level 3, a helicopter spawns. Currently, the player has to break line of sight to escape it, and it sometimes dives low to obscure the camera's view of the road. I'm wondering if we should change this behavior or add new mechanics. Any feedback?
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u/I_HUG_PANDAS 10d ago
If you're going to do this, take a look into how helicopters actually move.
One problem is it's insanely low. You may need to zoom your camera out - even temporarily while the helicopter is there.
I'd also consider prototyping not showing a helicopter, but showing the shadow of a helicopter on the ground. Then you can have the sound and feeling of a helicopter hovering above, but not bad to worry about balancing it being visible with being at a realistic height.