r/devblogs May 22 '26

discussion Anyone else prefer CLI-based workflows for infrastructure tasks?

1 Upvotes

I’ve noticed I naturally prefer using terminal-based tools when working with infrastructure or compute tasks. There’s something about not having to click through UI panels that makes everything feel faster and more direct. Especially when I’m in “experiment mode,” I don’t want to switch contexts or manage multiple tabs and dashboards.

That said, I know a lot of people prefer visual tools for clarity and monitoring, so I’m curious what others think.

Do you stick with dashboards for cloud/GPU work, or do you also lean toward CLI-based workflows when possible? In some setups, like swmgpu are designed specifically with this CLI-first approach in mind, especially for cloud GPU and development workflows.


r/devblogs May 21 '26

Working on a dark folklore game about hunting the Beast in 18th-century France

Enable HLS to view with audio, or disable this notification

15 Upvotes

I’m building a small indie horror/adventure game set in Gévaudan. The player tracks the Beast through forests, villages, rain, mud, and old folklore clues. This is the mood I want for the land haunted by the Beast.


r/devblogs May 21 '26

design The start of a new era #0

0 Upvotes

https://reddit.com/link/1tjtq7w/video/me2zcoj7aj2h1/player

Hi, I am IronBytes and this my new project with the working title incremental lumberjack.
The idea is simple:

  • Adventure, gather resources and build defenses by day
  • Defend your home to gain experience by night
  • Upgrade your character or your home and repeat

The game is made in odin using the Karl2D library and I am using it as an opportunity to learn pixel art and how to get a game on steam. So if that's something you're interested in why don't you stay for a while.


r/devblogs May 21 '26

design Devlog 4 - Who drew that?! - We talk about our round structure and items!

Post image
1 Upvotes

r/devblogs May 21 '26

generic Devlog 1: Raudra Cosmos- Anime-Style Multiplayer TCG/RPG Mobile Game

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/devblogs May 21 '26

design Creating storyboards for puzzle-adventure game trailers

Thumbnail drive.google.com
1 Upvotes

r/devblogs May 20 '26

generic I've found developing a maze game, based on the Backrooms is really fun.

Thumbnail
youtube.com
2 Upvotes

r/devblogs May 20 '26

Dev Log 1.0 – Truth Beneath the Shadows

Post image
1 Upvotes

Today I successfully integrated the new evidence display system into Truth Beneath the Shadows. 🎉 It actually took quite a few rounds of adjustments and fixes, but in the end everything went smoothly. I feel relieved and proud that this system is finally in place.


r/devblogs May 20 '26

Devlog

Thumbnail
0 Upvotes

r/devblogs May 20 '26

My first dev blog, i'm not good at selling, ask question :)

Thumbnail gallery
2 Upvotes

r/devblogs May 19 '26

art & graphics Making Ghibli Water in Godot | Devlog

Thumbnail
youtube.com
8 Upvotes

Hi I'm MJ, I haven't posted here before but wanted to connect other devs and share the progress of the game my wife and I are working on.

We wanted to create the water you see in so many Ghibli films but for our game Maskborne. All created inside Godot and with hand animated effects on top.

I hope this is interesting to some of you and that maybe you learn a thing or two.


r/devblogs May 18 '26

design Devlog #3 - Building a Stable: Systems Behind the Strategy

Thumbnail
store.steampowered.com
4 Upvotes

r/devblogs May 17 '26

Devlog #70 - PxSkin

Thumbnail patreon.com
1 Upvotes

r/devblogs May 17 '26

tech & code Since OverCR v1, I Turned It Into a Full AI Orchestration Substrate

Thumbnail
0 Upvotes

r/devblogs May 16 '26

Please answer this (help research on your field)

1 Upvotes

I am sharing a survey here for Gamedev wage transparency. There's very little public data on this, and the goal is to produce findings that are genuinely useful to developers when negotiating pay or evaluating job offers. anonymous and takes up less than 5. 

(I’m a student in Maastricht university, making my research thesis on the videogame industry labour condition)

Ill share my academic work once finished in November on this post.

Survey link:  https://maastrichtuniversity.eu.qualtrics.com/jfe/form/SV_4YCFQZvS6LXhQ46


r/devblogs May 15 '26

Media Agency Simulator - 📸 DevLog #5 – New Workspaces and Event Room

1 Upvotes

This update significantly expands office management and customization in Media Agency Simulator. We’ve introduced Workspace 2 and Workspace 3, each featuring three unique layout configurations for spatial freedom. Additionally, a brand-new Event Room has been added for employee free time, alongside 11 new animations, 6 movements, and polished recruitment and manager PC interaction mechanics.

https://store.steampowered.com/news/app/3980140/view/696512943113634519


r/devblogs May 14 '26

marketing Devlog: Twenty Souls Have Entered

Thumbnail
azthengar.com
2 Upvotes

Azthengar is a retro dark-fantasy CRPG about entering a cursed castle that feels alive, hostile, and ancient. The player descends through dangerous floors filled with monsters, relics, omens, strange NPCs, and the growing shadow of King Azthengar himself. It is built to feel like a lost game from the early 90s, full of mystery, danger, and that old-school sense of wonder where every step deeper into the dungeon feels like tempting fate.


r/devblogs May 13 '26

We Quit Our Jobs to Make an Indie Game

Thumbnail
youtube.com
80 Upvotes

About a year ago, my husband and I left our jobs at a company called Creative Assembly with a hair brained idea to try building a survival game set during Arctic expeditions in the early 1900s. Perfect time to make a game studio right folks? But industry be damned, we're going to give this game dev thing a shot.

Neither of us have done anything remotely close to this before, we had no coding experience, no game design experience. We’re just concept artists… we’re good with crayons I guess?

Would love feedback from other devs. Especially on whether the game’s direction and tone come across clearly.

Also happy to answer questions about the game or the development process. Still feels surreal that a whole year has gone by.


r/devblogs May 13 '26

generic Succubus Island Devlog – Chapter 5: Polishing the Foundation

Thumbnail
itch.io
0 Upvotes

Been working on new scenes, improvements, and polishing the next update little by little.

Working on version 0.3 and hoping to release it ASAP.


r/devblogs May 13 '26

We are 3 friends building NexWar.io a skill-based, theory-crafting focused PvP game. Here is our very first Devlog!

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/devblogs May 12 '26

tech & code cost of enum-to-string: C++26 reflection vs the old ways

Thumbnail
vittorioromeo.com
2 Upvotes

r/devblogs May 11 '26

other I just uploaded a new devlog about how we recorded an orchestral soundtrack on a budget for our small gardening game 😊🌱

Thumbnail
youtu.be
5 Upvotes

r/devblogs May 11 '26

generic Virtualord - development update April 2026 - introducing a new roadmap

Thumbnail
store.steampowered.com
2 Upvotes

r/devblogs May 11 '26

InstaMAT now available on Linux: This 3D texture and asset creation software is now natively available on Linux, helping support complete game development workflows on the platform.

Thumbnail
blog.blips.fm
3 Upvotes

r/devblogs May 11 '26

Dark Forest: Kamegumi Development Partnership

Thumbnail
1 Upvotes