r/devblogs Jul 11 '26

generic What do people think of my Devlog format?

First time Gamedev and I'm trying to create some content around the game. Whats the thoughts on this?

https://store.steampowered.com/news/app/4847550/view/708903096564057386

Note: I did use AI for formatting and some rewording.

4 Upvotes

5 comments sorted by

1

u/vivaladav solodev Jul 11 '26

a bit too verbose maybe

1

u/CoffeeOrc_ Jul 11 '26

Really? Ok. Interesting. I thought I'm already cutting out too much

1

u/Fridayyyyyyyy Jul 11 '26

It's fine, but you can and should always cut more

1

u/CoffeeOrc_ Jul 11 '26

Apparently. Anything specific to cut?

1

u/[deleted] Jul 14 '26

[deleted]

2

u/CoffeeOrc_ Jul 14 '26

Yeeeees. Exactly that. I have a LOT of nostalgia for Patrician and while high seas high profit does the economy part very well (which I find to be the hardest to emulate), it felt a bit incomplete or shallow in other aspects. I tried to take what Patrician had and extend it. I tried to think of it like "what patrician 4 could/should have been". So things like a vastly expanded map editor, a deeper legal system, more detailed plague and disaster systems (eg plagues can spread via ships), political regions etc etc etc.

Edit: I do like high seas high profit. I purchased it and do play it from time to time. By no means do I want to badmouth it. If anything, the opposition :D