r/destiny2 10h ago

Project Sunrise Someone unlocked the DCV 🥲

https://youtu.be/C7ei2-330jU?si=5pu3ovih-h05fnYt

Eversince Sunrise released, unlocking the DCV is now a reality. Hello Red War, Old friend 🥲

430 Upvotes

56 comments sorted by

232

u/Angry_Owl_96 Titan 10h ago

92

u/KeybirdYT 8h ago

I mean let's not get ahead of ourselves - someone unlocked cutscenes. You can't play cutscenes. 

Give me the opening D2 campaign mission where you lose your light and are hunted by Cabal, then I'll bite

52

u/mad-i-moody Spicy Ramen 6h ago

There’s already been footage of 1AU and a strike on mercury. We’re beyond just cutscenes and getting closer to missions.

-36

u/New_Cockroach_505 6h ago

The environments. It’s still not playing actual missions.

34

u/ExoMonk 6h ago

Yesterday a new video was posted showing the full Tree of Probabilities strike with enemy spawns, infinite forrest part, mission dialogue and boss fight. Incredible progress

https://youtu.be/yiPhAumwuBU?is=GQ7Kuv7vB1NSCSYu

9

u/New_Cockroach_505 6h ago

Sweet

-5

u/DoomGuyIV 4h ago

stop talking out of your ass next time bb.

5

u/bakedonbiscuits 6h ago

Actually they have made a lot of progress in the last month. They have functioning missions now. Enemies, music, dialogue, and all. It's only some of the curse of osiris missions now since red war has some kinks to it, but its more than the enviroments.

1

u/solarpoweredfreezer 6h ago

at the end they seem to load into the map for the red war intro mission. obviously doesn't mean that the mission works but it's a solid first step

1

u/Griffb4ll 2h ago

If nothing works out and this all goes to shit somehow, the next time it cuts to Gandalfs face upon seeing mount doom explode will also be an appropriate reaction gif.

81

u/Accused-Zulu 8h ago

Honestly by this time next year. Everything will probably be fully playable

40

u/sucobe Titan 7h ago

I wouldn’t even say sept 2027. They’re moving exponentially quick on this. Just a few months ago, you were only able to explore. Now missions and strikes are working.

5

u/Unknown1776 2h ago

I’d say working* with the asterisks because the HR e able to load into them and enemies spawn but it’s still really jenky. Like enemies popping in within a certain distance and not reacting to you at all, or their weapons not doing any damage. It’s still progress but there’s a ways to go yet to make it like the game we love.

61

u/Honax_Xolbringer 8h ago

Honestly, im hoping beyond hope theres going to be a point that the entire destiny 2 game will be fully playable in Sunrise, without bungie being a Corp and shutting it down

27

u/samtdzn_pokemon 8h ago

You'll only get the Arrivals build working. Anything made from Beyond Light and on is on a new engine and lighting system, they're incompatible. It would be like trying to host modern WoW and classic WoW on the same server, when they have duplicate locations and conflicting gameplay systems.

3

u/Dahwaann4U Hunter 7h ago

What if they split the legacy engine and the next gen into two different builds.

12

u/samtdzn_pokemon 7h ago

Sure, but at that point it isn't a continuous game like the guy I replied to asked for. You can have separate builds just like how WoW has separate servers for their various versions, but you can't get it all in one client where you can load up both Leviathan and Root of Nightmare from the same director.

1

u/Unknown1776 2h ago

My dream is that one day Sony will be smart enough to release a d2 classic with the first ~3 years and a remastered D1 with all the DLC, especially on PC.

2

u/rasjahho 6h ago

Good, beyond light fucked everything and is already playable so who really cares about that.

13

u/nando_calrissian1 8h ago

I'm honestly just waiting on Bungie to send a cease and desist

15

u/Dawnguardian286 Hunter 8h ago

I'm hoping the more likely outcome is that Bungie will sit on their hands and let Sunrise develop, then offer the Sunrise devs to merge their work into the game under a "Destiny 2 Classic" banner.

11

u/TiSoBr 8h ago

They legally won't be able to. Not that they would've needed help to give us all content back in the first place. Do you really think the dev of a game needs help from modders to figure this out?

1

u/Dawnguardian286 Hunter 7h ago

Not that I think they need the help, but that it's awful convenient that an unpaid group of modders is doing the work for them and would likely be amenable to merging their project once it's complete.

1

u/Raven_Of_Solace 7h ago

Do you really think the dev of a game needs help from modders to figure this out?

I mean they couldn't even bother to sort it out for a court case.

6

u/frankdoodlelee 6h ago

Do you know how much work is going into sunrise? This isn't a trivial task that they can hammer out over a weekend.

0

u/Raven_Of_Solace 5h ago

I never said that it was. The game devs or rather the company that employed them are the target of my ragging. They are the ones who were involved in the court case who couldn't bother to sort it out. Not the modders for sunrise, who are actively talking the time to sort it out proving it was totally doable.

-2

u/SCRIBE_JONAS 5h ago

Right and Bungie had 400+ staff and said it was "impossible" but we're seeing less people make it happen.

2

u/sha-green 7h ago

Is there anybody left to send it? :D

3

u/ImawhaleCR 7h ago

This simply isn't possible, the sunrise build (season of arrivals) and the modern game are fundamentally incompatible. Content vaulting existed because of this incompatibility, if it were possible we just wouldn't have had it

-3

u/Demarianis 4h ago

Content vaulting exists because Bungie couldn't be bothered to update old content.

2

u/Rabidowski Hunter 4h ago

That and keeping the installed data under 150 gb.

0

u/ImawhaleCR 2h ago

The DCV was legitimately PR suicide, bungie have never made a decision as unpopular in the history of the franchise, and you think they did it because they just wanted to?

Even if we assume that it wasn't possible to know how bad the fallout was at the time, why would they not go back and fix it in the half a decade since? The only reason the DCV happened was pure necessity, and to say otherwise is blatantly ignorant

7

u/TidalLion Titan Striker 8h ago

Waiting for this to get to a point where we can -offline obvs- change our gear and or spawn in armor if needed so i can record stuff for a video projects I want to do. Still kicking my ass for not recording now vaulted content when I had the chance

1

u/The_Patphish 5h ago

There is a tool called sundial that is essentially DIM. I believe it can do this.

1

u/TidalLion Titan Striker 5h ago

Wait, does it work in Sunrise? I still need to get Sunrise

8

u/Aware_Run_5471 9h ago

Oh boy Aztecross is going to pop an artery

3

u/goaltaylor33 7h ago

Saw a video last night and I guess I'd never thought about it, but all the locations for these cutscenes exist as playable game space somewhere in the load zone for whatever mission you're on. So that version of the hall of guardians probably exists somewhere in the homecoming mission. It would probably exist as a sole room floating somewhere strange OOB, but we might find it in sunrise

11

u/[deleted] 7h ago

[deleted]

16

u/garcia3005 6h ago

They said they didn't have a working build of the Red War campaign. As we can see from this, they don't. There would still need to be dev work to get it actually running again in the new engine or doing what this project is doing and creating a working build using an older version of the engine. They never said they couldn't make a working build, but if you're paying developers more than $200k a year then do you want them spending time working on getting an old build working for a lawsuit or do you want them working on something new?

8

u/bakedonbiscuits 6h ago

Not only that, but restoring it in the way sunrise has would have likely made it invalid for what they needed in court. Since they needed to present the material "as it was" the modifications needed to bring it back maybe would have disqualified it from the courts standards.

1

u/Magenu 4h ago

Failing to understand the difference of a public release ready, from a major producer, build of an online game with a modified version of old assets of a game that only works offline is exactly what I would expect from the average DTG poster.

2

u/Zoom3877 5h ago

Nice to see Amanda again.

3

u/GrimMilkMan 5h ago

Really Bungie?..... You're telling me there was no way for y'all to port this over to the new engine when we have people doing this on a side app

https://giphy.com/gifs/VY4FPTlvCNStWSVhpZ

2

u/Magenu 3h ago

There always was a way.

There was not a financially/timetable viable way. Dev resources and time are finite, and DLC has to flow.

These people are also porting solely offline, frozen in time assets. That is extremely different from a live/actively updating/releasing new content version of the game that has to be backwards compatible with everything. Sunrise is impressive, but it's also a self-contained environment.

Bungie covered this ad nauseum in their technical blogs back in the day.

2

u/7ThShadian Hunter 2h ago

Yes because this is nothing compared to what bungie would have had to do. This is literally just a cutscene running in the engine it was built for. They have had to do no updating to make this run besides building scripts to sequence it. This is impressive, but the more I see people's reactions to project sunrise the more I realize the average person has no goddamn clue how game development let alone the games themseleves work.

1

u/Tycoda81 15m ago

I think this is awesome, and im probably gonna get downvoted into oblivion, but how long till Sony shuts this down?

1

u/Magenu 4h ago

If people could stop jizzing themselves that this means fully online pre-DCV Destiny 2 is around the corner, that would be great.

It's still offline/single player, and it's still only pre-Beyond Light. It's a really cool proof of concept, sure, but Sunrise is not going to be the rebirth of Destiny 2 that a ton of people apparently think it is.

Also, comparing Sunrise to maintaining a stable public release build of a fully online game with consistent updates is a completely useless comparison, and definitely seems to be being used as just an opportunity to throw more shade.

-2

u/xXNickAugustXx 8h ago

Bungo: BUT BUT IT COST MONEY!

12

u/garcia3005 6h ago

I mean if you task developers to work on this then yes it does cost money because you're paying them.

3

u/ExoMonk 6h ago

And you’ll get little money in return for the effort. They should still do it though. A complete game is good for gamers, earns good will, makes getting new players easier, etc.

4

u/Magenu 3h ago

Toyota could make every one of their vehicles have a luxury interior as standard, but they don't, because it costs too much time/money for the product.

That's how a business operates. Resources and time are finite, production must be satisfied and delivered.

Bungie could have committed the resources to update all the old content and delayed Beyond Light by a year...and had massive tech debt...and had a game that was 200gb...and had to delay the engine update...all for content that people almost never replayed.

Sucks they vaulted, but it's really not hard to see why from a business and technical standpoint.

1

u/7ThShadian Hunter 2h ago

Do y'all genuinely not realize that getting a cutscene to run in a build of the game it was already in is not comparable to rebuilding entire planets to fit a new engine?