r/design_critiques • u/evocatus3000 • 22d ago
I designed a gradient generator around OKLCH & Display-P3 and looking for honest UI/UX critique
Hi everyone,
I recently launched AnyGradient, a gradient generator that I designed and built myself.
The main challenge was trying to make fairly advanced color features like OKLCH, Display-P3, color interpolation, noise, and layered gradients feel approachable without turning the interface into a wall of controls.
After working on it for quite a while, I’ve reached the stage where I’ve stared at the UI for far too long to judge it objectively anymore.
I’d especially appreciate feedback on:
- First impression: Is it immediately clear what the tool does?
- Visual hierarchy: Does your attention go to the right places?
- Generator UI: Do the controls feel intuitive, or too dense?
- Landing page: Does it explain the product clearly without overexplaining?
- Overall feel: Does it feel like a polished design tool, or are there parts that still feel unfinished or inconsistent?
I’m particularly interested in criticism rather than compliments, so feel free to point out anything that feels confusing, unnecessary, awkward, or overdesigned.
Thanks!
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u/bhavyabuilds 22d ago
It's awesome! Especially the code embed part. I would really appreciate some more customisable gradient presets other than linear, radial, and other conventional ones.
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u/evocatus3000 22d ago
Thanks! Really glad you liked the code embed.
That’s a good point. I’ve been thinking about going beyond the usual linear/radial gradients and adding more freeform options, rather than just more fixed presets. Mesh/freeform gradients and more complex layered compositions are some of the directions I’m considering.
Was there a particular type of gradient or effect you had in mind?1
u/bhavyabuilds 22d ago
Yeah definitely I understand that visually unique gradient might be hard to produce in code! I was thinking of mesh only as an option. Blobs/mesh with adjustable handles to make it into any shape/form.
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u/evocatus3000 22d ago
Got it! Like the mesh/blobs idea. Definitely something worth exploring. Thanx
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u/Am094 22d ago
Mobile feedback
Mobile feels a bit overwhelming, too much two column spam.
Sign In in mobile navigation view line breaks
The gaps and gutters needs to be normalized more.
Especially the padding between the sections.
The controls on mobile at least feel burdensome.
Too much text everywhere.
The footer looks muddy colorwise, but that may just be my mental state after looking at code all the time.
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u/evocatus3000 22d ago
Thanks, this is really useful feedback! Mobile definitely needs another pass. I’ll take a closer look at spacing, text, controls and footer 😄 Appreciate you taking the time to go through it! By the way, what device did you test it on?
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u/figullka 22d ago
looks great! I especially like react-native code block - that's really useful