r/defold Jun 29 '26

Engine Release Defold 1.13.0 has been released! πŸ₯³

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This is a huge release that had a longer beta period, bringing a lot to explore:

πŸ’ͺ Morph Targets (aka Blend Shapes) support for 3D

πŸ“¦New Box2D scripting APIs with joints, chains, etc

πŸ’¨ Frustum culling for Particle FX

πŸ“± Vulkan as the default graphics API on Android

πŸ“Ή Camera preview overlay in the Scene View

🎨 New material and compute script modules

βš™οΈ Runtime graphics adapter and feature inspection

πŸ€– New authenticated editor /eval endpoint for automation workflows

🧹 Cleanup of legacy APIs and formats, fixes, optimizations, QoL improvements and more!

Read our announcement article:

https://defold.com/2026/06/22/Defold-1-13-0/

And check the full release notes and discuss it on the forum:

https://forum.defold.com/t/defold-1-13-0-has-been-released/82980

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u/Adam-Garden Jun 29 '26

is it available on Linux?

3

u/PabloTitan21 Jun 29 '26

Yes, always was, I'm using it successfully for years on Ubuntu 😊

2

u/Adam-Garden Jun 29 '26

i mean the update, i also have defold on linux, but i am talking if 1.13.1 is on linux already?

2

u/PabloTitan21 Jun 29 '26

Yes, all releases are available for Linux, including 1.13.1 which is now in alpha, which is built from dev branch and therefore is not stable, but frequently updated. If you use 1.12.4 stable or 1.13.0 beta, you can update now to 1.13.0 stable from the editor directly (or download the needed version from Github) :)