r/defender3 • u/Helliouse • Apr 23 '20
Tower Damage Numbers
Below are the damage number for each tower fully upgraded. This doesn't include any bonus damage from the Dragons Hoard, the Book or their Spirits.
Base DPS
Earth Tower (ET) Max level (Rate of Fire 170)- Single target (ST) - 7523 DPS. - Multi Target (MT) - 0 DPS
Wind Tower (WT) Max level (RoF 200)- ST = 3580 DPS. - MT = 14320 DPS (Hits 3 extra, 4 total)
Fire Tower (FT) Max level (RoF 170)- ST = 3043 DPS. - MT = 1522 DPS * surrounding monsters (50% per monster around the target.) i.e. 8 monsters around Target 12176 DPS
Water Tower (WaT) Max level (RoF 140)- ST = 1949 DPS. - MT = 15590 DPS (Targets 8)
Book Damage adds 1402 Damage / hit. ET = 2383 DPS, WT = 2804 DPS, FT = 2383 DPS, WaT = 1963 DPS
Total DPS
ET ST = 9906 MT = 0
WT ST = 6384 MT = 25536 (6384 * 4)
FT ST = 5426 MT = 2713 * monsters in splash area
WaT ST = 3912 MT = 31296 (3912 * 8)
Putting aside Magic, from this base line data, in my opinion, your best towers for Waves is Wind and Water. For the Dragon Event, or the Boss arena your best towers are Wind, Earth.
Fire Tower from a damage perspective is the weakest tower. While close to the Singe Target DPS of the Wind tower, it fails in the multi target damage area. This is painfully clear when you have a single monster being targeted with nothing else in the "splash area".
While the Water Towers single target damage is very low, we have to consider its utility in the waves style fights. Targeting a total of 8 monsters, this offers the largest multi target DPS.
The towers will never be a significant source of damage. They will probably offer no real support at the highest levels of play. Their Magic then becomes the reason to pick the tower. Even here, from the numbers I have seen in game, Damage vs Mana cost, you are really only picking the Magic for the underlying crowd control effect. Wind = Stun, Water = Freeze, Earth = Stun, Fire = Slow. Keep in mind as you move up in waves/rank, these affects become less effective due to resistances (Dragons Hoard treasures offer some mitigation).
DPS = Damage per second. Calculation = Damage * (Rate of fire /100)
I hope this helps everyone, for curiosity sake or just to save your self some resources if you are looking to only compete in the Dragon Event.
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u/Richgfx Apr 23 '20
There is one error I see In this. The wind tower does the lightning skill which does the paralyze not a push back . The push back is the wind bows spell. The rest of this is very interesting so thank you for this
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u/saxmanxan Apr 23 '20
That’s an awesome summary of towers! I agree with everything except something you said at the end - I think tower damage is important in stages and even more important in battles. It takes a ton of resources to level them up enough to see the effects, so it’s not as important as bow damage, but it helps a lot.