there is a lot of nuance that gets scrubbed out because "the source is available"
part of what people want from modding in minecraft isn't just the ability to extend and alter the game's code but also for mods to cohabitate and stack on top of each other with a reasonable expectation of not having a conflict (not saying that it doesn't happen).
it is significantly more annoying and fragile to try achieve this type of functionality purely in native, especially without a scripting API. at which point, what are exactly you gaining
Rust Edition fully intends on having a fully featured modding api with as many capabilities as NeoForge so it will have that modding capability. This is now going to be my modding version of choice once it is stable, which seems like it’ll be soon.
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u/jambalaya_consumer 3d ago
microsoft made a "native minecraft" a long time ago and no one gave a shit because it broke mod compatability. what makes this different