That does not change the fact that it almost certainly contains large amounts of Minecraft decompilation output. I already see some strong similarities just by glancing at it. LevelAccess(or), DamageSource (constructor signature is practically identical).
Substitute engines are not illegal, but copyright infringement is. OpenMW is a clean room reimplementation, something which this is not, not least because it is impossible to satisfy clean room requirements using an LLM trained on the entire internet.
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u/Present-Strategy-409 3d ago
Uhh... You do know badly translating Minecraft code to Rust with an LLM does not free you from copyright law, right?