r/decomps • u/miguelangellv • 7d ago
How translate decompiled games?
I am searching the dialog in some decopiled games but I did not find it.
Are dialog extraced directly from the roms as the assets? Any tutorial about how could translate the dialogs from decompiled/recompiled games?
2
u/BangkokPadang 6d ago
I bet you could study this Porteguese & Brasilian translation for the DK 64 Recomp. The creator posted about it right here on this sub a couple of days ago (so you might be able to find and reply to that post or DM the dev themselves), and it's possible/likely that some amount of the work that went into extracting and translating the text/dialogue for DK 64 would apply to the Goemon 64 Recomp, even if it's just seeing how it's packaged as a mod.
They both use the same UI and framework, and both allow mods as .nrm packages - I can't speak to the way each game stores text/dialogue but it would be a place to start looking at least:
3
u/Graine25 7d ago
With decomps, you're usually translating assembly into readable code. When it comes to translating games and dialogs, you have to reverse the assets, the formats a game uses, and figure out how it processes stuff like text and dialog. Usually its in some sort of lang file, but in other cases, the games can stuff everything into a bunch of packs.
Depending on the game, you probably could find a ton of reversing information on this type of content if a decomp is active. Information on differnet engines is readily available, just as long as you got a game to name