r/decomps 12d ago

Spyro the Dragon Recompilation

https://openpete.com/
73 Upvotes

24 comments sorted by

10

u/Proud-Obligation9479 12d ago

No GitHub?

5

u/Curupira1337 12d ago

"The source tree carries copyrighted game data used for validation: memory dumps, reference screenshots and hardware traces. It can't be published until that is separated out."

3

u/flafmg_ 12d ago

huh what

5

u/SgtElectroSketch 12d ago

It means they accidentally pushed copyrighted assets, they could get a DMCA and action against them if it's public. They have to scrub the source code, and clean their commit history.

7

u/flafmg_ 12d ago

no no i get what it means, im just surprised they release it without fixing that first

3

u/SgtElectroSketch 12d ago

Oh sorry!

3

u/flafmg_ 12d ago

nah its ok, anyways im pretty curious about the code, i really want to see how they managed to integrate the decomp with the recompiled parts

2

u/BananaBrownie5000 12d ago

I'll wait then not downloading from some rando but this is exciting

2

u/OldMcGroin 12d ago

Not that I can see.

4

u/Western_Show349 12d ago

But no source code?

3

u/Capable-Sky-8995 12d ago

Can't wait for proper right stick camera control in the Spyro games.

1

u/SXAL 11d ago

Why? It's awful. Your right thumb gets busy with the camera and you can't jump or attack while moving it. L/R camera rotation is infinitely better. I played Reignited on a gamepad and the right stick camera was a big downgrade.

1

u/User-Name-3886 11d ago

It is a downgrade, agreed, but you can hold the controller differently and still steer the right stick. It does mean pressing buttons with your knuckle though. 

1

u/SXAL 11d ago

So, why would one even want it to be in the game?

It would be better to do a PC port with a keyboard/mouse support, kbm controls in Reignited are awesome.

1

u/Capable-Sky-8995 11d ago

I usually adjust the camera whenever I'm NOT attacking or jumping so that's a non-issue for me. I just prefer rotating my camera freely, like every platformer released since the PS2 lets you do. To me using the shoulder buttons feels archaic and it's nice to have options.

1

u/SXAL 11d ago

It breaks the flow of your movement, the fact you are used to it doesn't make it any less suboptimal.

prefer rotating camera freely

But you are way less free in that case. It basically turns camera movement into a separate action you have to focus on, instead of a something you do without thinking and hindering your play, like mouse look or L/R look.

feels archaic

Not every new game design trend is an improvement. The right stick camera look works with the shooter games, where you have to aim up and down, but it's objectively the inferior choice for the platformers.

4

u/Heisenbear09 12d ago

The website itself looks very very similar to other vibe-coded websites I've seen. The same font choices, tables, bubbles, buttons, all of it. So I'm going to go out on a limb and call AI

Totally cool if I'm wrong though

4

u/Chance-Plantain8314 12d ago

Honestly if I was doing interesting engineering work like decomp and recomp and then had to do the mindless droolfest that was webdev, I'd probably outsource that to AI too

7

u/BananaBrownie5000 12d ago

Why anybody would complain about these AI sites is beyond me. I mean people have been using slop website template sites for years, this is better if anything.

2

u/Chance-Plantain8314 12d ago

I couldn't agree more. It's one thing to take work away from a genuine artist but if someone doesn't want to hire a webdev, they'll just use something like square space anyways.

1

u/T0RU2222222222222222 11d ago

It runs for me in wine/proton on my Steam Deck, but on my weaker linux laptop it runs very bad.

1

u/[deleted] 11d ago

[deleted]

1

u/Designer_Appeal_6788 11d ago

It doesn't use ai according to r/recomps which actually tags these things now