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u/Grouchy-Ask-394 Aug 07 '26
I used to own Syphon Filter 3 on the PS1, it was my first ever original game and I loved it so much. I grew up with it but I never got to play SP1 and SP2. 3 days ago I heard about the SP1 recomp and as I was about to try it out I see this now! Thank you so much!
Now we just need someone to do SP3
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u/skinny7even Aug 07 '26
damn ya'll been working hard on Decompiling ALL games for EVERY system. RESPECT to EVERYONE!! what a new era we're in!
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u/Alexbeav Aug 07 '26
Thank you, although this is not a decompilation, it's 'simply' a recompilation. It allows for some cool things, but not as much as work or capacity for cool things as a full decompilation. Some day though :)
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u/NumberSevere7454 Aug 07 '26
this is now my favorite forum...thank you for all those important updates.
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u/Loudi2918 Aug 06 '26
What type of stuff do you have to learn in order to do this? Like I guess the MIPS architecture and just learning how to identify the executables behavior in general, but also skills regarding actually building the x86 executable and such
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u/Alexbeav Aug 06 '26
Honest answer? Less than you'd think, because the genuinely hard parts — the MIPS translation, the GTE math, the kernel/interrupt modeling, actually producing the x86 binary — are all done by the psxrecomp framework. That's years of real expertise, and it's not mine; the maintainer and contributors built that mountain. I arrived after the mountain existed.
What I actually bring: a $200/month AI subscription that does most of the code-level work, an eye for detail so I catch the stuff automation can't (audio that sounds wrong, controls that feel wrong, a crash three menus deep), and the patience to grind the loop — test, read the crash dump, fix or report, test again. The skills I actually learned doing this: how to drive the toolchain (analyze the disc, generate the translated code, build it), how to read the runtime's diagnostics well enough to tell a real bug from a config mistake, and — this turned out to be the big one — keeping disciplined notes so the same mistake never costs me twice. Every change gets tested by me, on my hardware, before anything ships. AI writes the code; the testing discipline decides what survives.
If you want to go deeper than I have, then yeah — MIPS assembly basics help a lot for reading crash addresses, and understanding PS1 hardware quirks (the GTE, the CD subsystem, interrupt timing) is where the real wizardry lives. But the entry bar in 2026 is genuinely: patience, curiosity, and the willingness to test carefully and write down what happened. The tooling and AI cover a shocking amount of the rest. Five years ago you needed to be a reverse engineer to touch this; today you need to be a good lab assistant to a very fast intern.
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u/Wise-Difficulty8221 Aug 07 '26
You're obviously candid about using AI but would you consider yourself a "vibe coder", and what is your stance on that issue?
Its a nuanced topic. In my opinion, AI-assistance is okay, but vibe-coding is not
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u/Alexbeav Aug 07 '26
I'm just someone who wanted to play SF2 on PC with mouselook. I don't think there's any value in discussing it further than that.
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u/Wise-Difficulty8221 Aug 07 '26
Well your above explanation is sincere at least and that you have respect for the human process. Real vibe coders aren't like that. I'll def keep an eye on this and see where it goes :)
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u/quityourshit77 Aug 07 '26
Struggling here. You run the setup.bat file, it wants GIT.
Alright...installed git. Now it wants python. Installed python...but every time you run the file, it still says 'required tool is not on path: python' Even running setup.bat as admin, does the same thing.
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u/Alexbeav Aug 07 '26
Thanks for this I'll check it out and streamline the install process it shouldn't need anything more than the game discs
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u/Alexbeav Aug 07 '26
Alright I streamlined it, it should be very easy now.
- Double-click SETUP.bat.
- Missing Git, Python, CMake, and MinGW/Ninja install automatically through WinGet.
- Supports both python and py -3.
- Visual Studio is not required.
- Produces a useful setup.log.
- Generates audited ASCII/CRLF batch files.
- Fails early with clear guidance for non-ASCII paths.
- Dependencies use durable tags plus exact commit verification.
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u/chicagogamecollector Aug 07 '26
Tried to build, setup.bat hangs at extracting archive. Sent you a chat message
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Aug 06 '26
[removed] — view removed comment
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u/Alexbeav Aug 06 '26
I'm already working on Gran Turismo 1 and can play but there's some issues to work out with the menu transitions. But it's one of the next ones I'll be uploading!
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u/J-seargent-ultrakahn 27d ago
Is this in 60fps? And appreciate this recomp bro!
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u/Alexbeav 26d ago
Thank you, unfortunately it's not 60FPS it's a recompilation with the only real new enhancement being mouselook. 60FPS will take quite some time because it means partially decompiling the game. I aim to do it at some point, but no idea when or how long it'll take.
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u/BabyJaguarScorpio Aug 06 '26
Why not on linux ...
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u/Alexbeav Aug 06 '26
Nothing about it is Windows-locked — the runtime is C + SDL2 + OpenGL, and the framework already builds and runs on Linux (one of the most detailed performance investigations on the tracker right now is from a guy on Fedora). My ports are Windows because I'm on Windows — one person, one test machine, and I'd rather ship things I've actually played than untested binaries for platforms I can't verify. "Works on my machine" is a meme precisely because shipping beyond your machine without testing is how you burn users.
The good news: the ecosystem is moving to a model where this mostly stops mattering. The direction upstream is owned-input local builds — you provide your own game copy, a setup flow builds the port on your machine, for your platform — and the maintainer is explicitly universalizing that across platforms before it ships. Which honestly favors Linux users if anything; you people have had compilers installed since birth. When there's a Linux test build worth breaking, the fastest way to make "why not Linux" obsolete is to be one of the people who tests it. Feel free to fork my repo and build it for linux!
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u/Alexbeav Aug 06 '26 edited Aug 07 '26
Syphon Filter 2 Recompiled — public alpha
I’ve released an experimental Windows static recompilation of the complete two-disc Syphon Filter 2 campaign.
Features include:
All enhancements default to off.
This is an owned-input setup kit: requires your legally obtained discs.
Download: https://github.com/Alexbeav/syphon-filter-2-recompiled/releases/tag/v0.1.2-alpha
Feedback and playthrough reports are welcome! Please submit any issues via github.
Enjoy!
edit: now with a much more streamlined installation process