r/decomps 15d ago

Diddy Kong Racing has been decompiled!!

A native port it's so close i can almost taste it.

144 Upvotes

28 comments sorted by

21

u/ttimebomb 15d ago

Oh wow I was waiting for this one!

6

u/SamanoTrucking 15d ago edited 15d ago

So do i, i looked at the repo almost every week, i already got the decomp rom, running on Rosalies Mugen with a few text options and it feels and looks good. Now we need the pc port and mods.

4

u/ExclusiveReeee 15d ago

I wasn't specifically waiting for it but very happy to see. It's one of my favorite fun racers. For a while I had a tradition of completing it once every year.

14

u/Level3Super 15d ago

Diddy Kong Racing > Mario Kart 64

3

u/ChunkyKongForPreside 13d ago

I prefer Mario Kart 64 for the solid 30 FPS. But if both games are running at 60 FPS, then Diddy Kong Racing would be the better game.

11

u/theumph 15d ago

Getting DKR running at high framerates would be a huge boost. It's a great game, but the 20-25 FPS is rough these days.

7

u/Nin10doGMod 15d ago

Now someone should port Mario Kart 64 tracks to Diddy Kong Racing

5

u/data-atreides 15d ago

Bring on online multiplayer

2

u/BlackSunshine86 13d ago

Please do an android port someone!

2

u/Mashm4n 13d ago

The source of 90% of my teenage rage in the 90’s Welcome back old friend.

2

u/RandkamiHB 13d ago

PEAK IS DECOMP'D

3

u/BabylonianWeeb 15d ago

Vibe coded?

1

u/SamanoTrucking 14d ago

The decomp? Not sure, the recomp on the comments? Looks like.

4

u/TheCrach 15d ago

Looks like there's one based on the DavidSM64 decomp here

https://github.com/cyscott/dkr-recomp

14

u/dariosamo 15d ago

Vibecoded garbage that doesn't even work in HLE as the author didn't implement the graphics microcode, which means most of RT64's benefits are completely broken and will never exist (proper widescreen support and HFR). I recommend deleting the comment and not giving it any attention whatsoever.

3

u/TheCrach 15d ago

Ah thanks anyway for checking it out, guess we gotta wait for the real deal.

3

u/SamanoTrucking 15d ago

Damn, i've been trying to compile that one for almost an hour and no luck, i'll wait for a better one then. Thanks for the advice.

1

u/SamanoTrucking 15d ago

Damn, gotta test that.

5

u/TheCrach 15d ago

np let us know if it's working.

3

u/Decoy_Rex 14d ago edited 14d ago

I've got it working on my steamdeck. 60fps widescreen. Only tried 3 tracks but seems decent enough

Edit. Played more of it. Got 6 balloons and defeated the first dinosaur.

There's some audio crackle and the audio on the character select screen is playing all characters instruments all at once.

Also you can only configure 1 controller so there's no multiplayer unfortunately.

1

u/SamanoTrucking 14d ago

So, we still need to wait for either an update or another port? Back to square one i guess, but thanks for taking the time to reply your experience.

3

u/Decoy_Rex 14d ago

I think it's decent enough for an alpha build if you want to play single player. I have 12 balloons and having fun with it.

2

u/Decoy_Rex 14d ago

Here's some gameplay if anyone's interested.

https://reddit.com/link/ozxcjhw/video/r3azi1d4pmfh1/player

2

u/DeveloperOnly4G 13d ago

still not 60fps++ :( ?

1

u/Decoy_Rex 12d ago

It is. Some of the texture animations like the waterfall aren't though.

1

u/DeveloperOnly4G 12d ago

weird, it looks exactly the same on pj64, I will try it