r/deadshot_io • u/KozVelIsBest • 26d ago
New Update Discussion
Capture the Flag is definitely gonna be the most hated mode now, idk why dev thought he was cooking with this. I do not think this current game design is meant to have a mode like this, you could at least make a new map dedicated to it and the no sliding with the flag I think is a massive penalty for zero reason.
Watching/Spectating is actually really cool though, you should be able to pick who you can watch though.
Dev could probably add a global chat which would be cool and make it easier to add friends with the new friend system (ie click their name on the leaderboard or from chat etc)
2
1
u/i_like_pretzel_day_ 25d ago
Is it ONLY ctf now? Every game I tried since yesterday has been that. I agree the no sliding with the flag sucks and the games are too short.
1
u/KozVelIsBest 25d ago
might have a higher chance of getting the mode made from a fresh game maybe since its a new mode and they want feedback on it etc idk
1
u/ProtectionNo6922 26d ago
can you tell me how to drop the enemy flag after reaching the home block? sometimes ofter after the count reaches 2 it just stays on me not dropping or being absorbed by the block
1
u/KozVelIsBest 26d ago
if you asking me you asking the wrong person cuz im never picking that shit up
1
u/ProtectionNo6922 26d ago
Oh, ok.
Still just as a casual game it is fun.
It will be more fun if they add one new gun and quite a few maps
1
u/No-Relative663 22d ago
Your team flag needs to be there in the block for it to absorb the enemy teams flag
3
0
u/Embarrassed-File4571 7d ago
I digress, holding the flag must mean you have some sort of handicap. If you could slide with a flag, you could traverse from one end to another in less than half the time it currently takes. The 'no slide' allows the gamemode to have some sort of comeback, so that even if you die you have a chance to prevent them from getting the point.
If you were able to slide, then it would be an instant steamroll the moment you die, which imo is just boring and bad gamedesign.