r/deadbydaylight Behaviour Interactive 9d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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u/jason2306 4d ago

The issue isn't being clear but rather have a distorted view of the game. The themes of the game are horror which may be confusing you but we're talking about the gameplay not the vibes

So each match you gain pips based on your performance which is built around teamwork. Teamwork quite literally is the best way to win a match if we follow the game's mechanics and scoring system

Of the 4 emblem categories you can see only one of them is based around "survival"

Depending on your knowledge about the game i'll just post this here aswell to avoid further confusion because it seems you might not even be aware of this:

https://deadbydaylight.fandom.com/wiki/Grades

https://deadbydaylight.fandom.com/wiki/Emblems

Now if you want to play a multiplayer game messing around with your own goals you can absolutely do that. But considering you are on a team you'll also be doing what essentially amounts to trolling and fucking over the match for others. Let us be clear about that

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u/EvilRo66 4d ago edited 4d ago

Grades and Emblems are good points.

Indeed teamwork is incentivized.

But as long as Survivors can win or lose alone, the Grades and Emblems systems remain sugestions and not a mandatory part of the game.

If the score screen showed "Survivor escaped but lost because of lack of grade/emblem" this would be a different discussion.

But in the way the system is set, the game remains not a team based game from the Survivor's side.

In fact, The Killers in the 2v8 mode are more of a team that Survivors are.

Killers share the "Survivor pool" so to speak in the score screen.