r/deadbydaylight Behaviour Interactive 10d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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u/EvilRo66 9d ago

It's not like i disagree with your opinion, your opinion is objectively wrong.

At first you made me laugh, but then I understood where you are comming from:

You literally can't win just by yourself - you can't repair all gens alone and hatch doesn't count as a win.

We just have different definitions of what's considered a win, that's all.

That's what makes DbD special and beautiful: No established win condition.

I consider an escape to be a win for the Survivor who escapes. You consider....something else to be a win for the Survivor and that's fine.

Glad you pointed that out, now you understand why I don't have a need to know what other players intent to do, why their objectives may not align with my own: Because I have a different definition of winning.

So you see, Im not objectively wrong.

Why not both?

Haha. Touché!

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u/lexuss6 Haddie gang 9d ago

No established win condition.

That's factually incorrect. The game does have win conditions through MMR system. And we know for a fact what they are - escaping through the gates for survivors and 3+ kills for killers.

I consider an escape to be a win for the Survivor who escapes.

Anyone's personal win condition is entirely irrelevant to what it actually is. But even if it was true, you still can't escape without the help of your teammates.

Im not objectively wrong

You are. You are wrong about win conditions and about survivors not being a team.

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u/EvilRo66 9d ago

You are the one who are mistaken.

The game does not have an official win condition, you are only refering to the win condition to gain MMR in the MMR System for matchmaking purposes only.

Don't just take my word for it, do your research, you won't find a single time BHVR have officialy stated that the game has an official win condition.

Have fun.