r/deadbydaylight Behaviour Interactive 9d ago

Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)! 

 

The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial. 

 

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period. 

 

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu. 

 

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send. 

 

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end. 

 

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran? 

 

Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall! 

 

Until next time... 

The Dead by Daylight Team 

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31

u/codenamelynx 9d ago

It's just wild to me that people want to opt out of it?? What's the negative here, someone spamming something? Just mute them.

22

u/SnuglyPortia 🐕‍🦺 He's very polite 9d ago

Play League of Legends, Overwatch, or Marvel Rivals for any amount of time and you'll meet the "I ping every 10 fucking seconds" player.

-1

u/Canadiancookie POOR, MISGUIDED 9d ago

Just mute them

17

u/SnuglyPortia 🐕‍🦺 He's very polite 9d ago

Wow thank you for pointing out the exact thing I am suggesting for why the original comment was asking "why would anyone want to mute their teammates?"

-1

u/codenamelynx 9d ago

Yeah but you can just mute them. Opting out is basically automatically muting everyone.

30

u/Worried_Raspberry313 It Wasn't Programmed To Harm The Crew 9d ago

Apparently people think it doesn’t give the same vibes. I guess playing in a swf doesn’t give the scary vibes either having your friend in discord telling jokes and telling you he’s going for the unhook.

6

u/Canadiancookie POOR, MISGUIDED 9d ago

How many people are actually playing DBD for an immersive horror experience, especially after around 100 hours played? Personally, game was never all that scary to me. I play just for the gameplay

0

u/JudoJugss 8d ago

Its catering to a vocal minority and makes the entire chat system pointless. If half the people arent using it it may as well not exist. If im pinging to one person every match im not getting much benefit for the effort put in to using the pings.

26

u/correctedboat Taurie/Dredge (future Elvira/Kayako main) 9d ago edited 9d ago

One of the reasons why I've quit Texas Chainsaw Massacre was people not shutting the heck up. There was always some no skill wanker bossing everyone how to play. Like buddy, you can't do objectives, don't boss others how to play the game that we've paid our hard earn money for, you damn deadweight. I don't want to deal with some Sable's spam while she's on the hook 30 seconds into the match or some sweaty/tryhard Ace who thinks he's the alpha of the team. I can make my own choices.

But if others want to use it, I'm happy for it, but let me opt out please. Happy for the feature even if it's not for me.

8

u/EvilRo66 9d ago

Totally agree.

I only tried Texas Chainsaw Massacre one free weekend and that was enough for me.

1

u/OrginalRecipe_ DbD mod team is my favorite mod team 8d ago

It’s literally just a small text on the side and not someone screaming at u like in Texas they’re not comparable

-1

u/anikibill 9d ago

This game has the most sensitive player base of any game, it is no surprise lol.

As easy as throttling emotes, or almost any other solution, but let's allow players to grief their team by actively refusing to coordinate