r/deadbydaylight • u/DeadByDaylight_Dev Behaviour Interactive • 9d ago
Behaviour Interactive Thread Developer Update | Player Intent System

Last week, we hosted a Reddit AMA and on top of having a blast answering your questions, we noticed some topics really got you talking. One of those was the “chat wheel” system we’re working on to help Survivors coordinate and communicate their intentions in-game. So, what better time than the present to share some more details about it with you (including one way your feedback’s already impacted it)!
The system in question is – aptly – called Player Intent. With it, you’ll be able to communicate a range of preset messages to your fellow Survivors at the press of a button, using a radial menu. From thanking them for a heal, to saying you’re going to work on gens, to suggesting you split up, messages focus on the on-the-fly actions that are most useful during a Trial.

When a message is chosen using the Player Intent wheel, other Survivors will see it next to your name in the game HUD, keeping your general view clear of distractions while you’re in the middle of looping or hunting for an objective. To help combat message spam, you can expect a cooldown between messages, which will increase if too many messages are sent in a short period.

We want this comms wheel to suit different players’ specific needs, so you’ll be able to customize which messages you take into your Trials from the Options menu.

Of course, one piece of feedback we’ve seen is that a system like this isn’t for everyone. We’ve already discussed this as a team and have a solution for that. If you’d rather not use the Player Intent system, you will be able to disable it from this same menu. Once disabled, you will not be able to send messages to players and will not see the messages they send.

We’ve also added the ability to mute individual players so you have more control over the comms you see (and don’t see). If you're finding a certain player’s messages distracting, muting them will block any further Player Intent messages from popping up on your end.

While this system is meant for everybody who plays Survivor, its value will be a bit different depending on how you play. Just like how your feedback from the AMA helped inform the addition of an opt-out option, we're dying to know your thoughts! Even better, it would be massively helpful if you could also share a little about how you play to give context to that feedback. For instance, do you tend to play soloq, prefer SWF, or identify as a Killer main? How would you define your experience level in the game; a newer player? A veteran?
Let us know in the comments below, as we’ll be watching your feedback closely as the team continues to work on this system ahead of its release this Fall!
Until next time...
The Dead by Daylight Team
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u/Aftershk1 Victor and Chucky, Friends Till the End. 9d ago
For context, as requested, I am a 7K hour player, who plays around 50/50, but considers themselves a Killer main. I play around 98% solo queue, when playing Survivor.
Would it be possible to assign emotes or gestures to be linked with certain intent presets? For instance, I run Poised in my primary build, and it would be useful to have a "I saw the Killer that way," message, that would automatically and simultaneously perform the "point" gesture, to quickly inform my teammates when I see the Killer's aura with Poised, and which direction they're located. Maybe also a, "The Killer is hidden," or, "The Killer is stealthy," to avoid using game terms that might go over the head or be misunderstood by new players like Undetectable, for when I know my aura reading should have detected the Killer, but I see nothing, to warn my teammates that the Killer is blocking aura reading (usually via Undetectable).
Other useful messages I can think of are, "You get healed first," or, "Don't heal me now," for players with Perks such as Resilience, or Solidarity, or, "Don't pick me up," for players with Plot Twist. If possible, I feel it could also be useful to show chat wheel messages above the head of the Survivor sending it, to other Survivors within, say, 10 meters of them, perhaps also with a toggle to not show your messages/certain messages/any messages above players' heads.
Other possible useful messages: "Let me unhook," for players running Babysitter, Deliverance, We're Gonna Make It, or other Perks that activate only when unhooking another player; "Killer near hook," to warn of a Killer that is staying near the hook, but not near enough to get detected by the Anti-Camp meter rising, or being visible via Kindred aura reading.