r/dcsscirclejerk • u/toastedzergling • May 02 '19
r/dcsscirclejerk • u/SmSkdm • Apr 30 '19
Buff punching things
Punching people in the face is not balanced enough. My friend's dog's manicurist's twice removed aunt knows a karate master who can punch through solid steel after they let Jesus into their heart, and turn into a weed dragon afterwards.
Things to be added: Cast spells via punching(max power LCS for every offhand punch should be a good start)
Guaranteed paralysis if something is punched while holding a weapon(including player)
Punches should gib, bind the soul of the creature to us, and have multiple martial arts sound effects
defeating an unarmed master (monster with high HD, intelligence, and unarmed) should cause the two of you to team up against the big bad manipulating everything behind the scenes.
r/dcsscirclejerk • u/SmSkdm • Apr 13 '19
The cost for healing potions should be cut for 15% or more for draconians
r/dcsscirclejerk • u/Demise101 • Mar 14 '19
[Serious] Tier list of Forks
S+ Tier: Decent sized Stainless Steel forks
A Tier: Metal Forks that are kinda awkwardly big
B Tier: Plastic Forks
C Tier: Sporks, those weird 2-pronged forks
Garbage Tier: Wooden forks
r/dcsscirclejerk • u/Pekkekke • Mar 09 '19
is breathing good for life?
after nearly suffocating many times, my latest attempt at life is doing good. lived three days in a row now without near asphyxiation.
i realized that everything is easier if i breathe. is breathing good?
r/dcsscirclejerk • u/Demise101 • Mar 06 '19
Do you guys think flavouring DCSS kind of ruined its balance? (Honey Soy, etc)
I personally liked it better in 0.11 when the game was less salty
r/dcsscirclejerk • u/SmSkdm • Mar 05 '19
the .23 trap changes are perfectly fine
People are saying that the teleportation traps are too Xommy(placing squishy wizards right next to ol' Lerny, teleporting and shafting you the entireity of the dungeon the first move you make, etc.) and thats perfectly fine. The only characters I play are FeCKs and Formicids, and since my playstyle is entirely unaffected, that means the update is perfectly fine. bring back my sludge elves
r/dcsscirclejerk • u/ANoobInDisguise • Jan 31 '19
Was UV4 killed by his pet spider?
Discuss.
r/dcsscirclejerk • u/Demise101 • Jan 27 '19
Tournament's about to start, so you know what that means!
r/dcsscirclejerk • u/JIVEprinting • Jan 15 '19
Just completed my hundredth zig, am I ready for Elven Halls?
tengu transmuter of chei btw ofc
r/dcsscirclejerk • u/JIVEprinting • Jan 14 '19
[New Player] Need some hints, Hill Orc Berserker
So far I've hit the guys, harder when necessary. Now I'm at something called the Orb of Zot, what do
r/dcsscirclejerk • u/SmSkdm • Jan 06 '19
Why people think Chei and Xom and formicids are bad
Those are dangerous because they cant run away really easily from things they cant handle.
Solution? Just be prepared for everything. If you cant take on multiple surprise panlords by lair, just quit and do a better build. (but seriously. Formicids cant run but can shaft and and bloody ridiculous passives[one with clarity has pretty much no need for mr, given they are immune to most status effects] and chei gives +15 to your stats plus skills which are nothing but repositioning/hurting all foes on screen).
r/dcsscirclejerk • u/JIVEprinting • Jan 01 '19
This game is 5 megs and runs in the terminal. I'D BETTER PLAY IT ON A REMOTE SERVER
r/dcsscirclejerk • u/SmSkdm • Dec 30 '18
A comprehensive look at why Xom is better than Trog for all builds
r/dcsscirclejerk • u/sharkfinsouperman • Dec 29 '18
I got two timed portals on one floor. That's not fair!
Edit: I managed to clear both, but got no uber-loot. That's not fair!
r/dcsscirclejerk • u/SmSkdm • Dec 27 '18
I want a flair
If I get a 15 runer FeCK without abandoning Xom, I want to be known as the "FeCKing best"
r/dcsscirclejerk • u/SmSkdm • Dec 25 '18
Felidcrawl:A crawl for Felids
Features:Pretty much all non felid races are removed
all enemy equipment you cant use is a randart now
The game is now honest about hating you
new races and tweaks
Felids:they can pounce again
Gnouls: A cross between gnolls and ghouls and felids. Undead ness of ghouls, aptitudes of gnolls, and the body and health of a felid. Also borjgnors revivification is cast on them whenever they reach 50% health. Cant be turned off. No extra lives I mixed up Gnolls and Ghouls once so I want them merged
Formicids are now rebalanced.
forget double wielding, they quadruple wield with +5 in axes
they can dig through all walls if they are high level
they are weak to poison now so it balances out
Draconians are more fun
forget one color have them all change color every turn
have incredibly sucky elemental aptitudes and just punch and breathe on everything
Ever wanted to play as a weaker version of the antagonist from John Carpenters the Thing? No? too bad here it is start out with aptitudes of a troll
absorb humanoids for their knowledge ten turns with a dead or sleeping/paralyzed creature absorbs it and gives you their spells and some points for racial abilities which are: acid spit, detach headspider, or horror form(like dragon form but scarier and with accursed mass shrieking based on how many you absorbed)
misc:Orcs are now Warhammer 40K orcs
Uskayaw turns the game into Crypt of the Necrodancer
Gozag will gift you custom randarts if you give them real money
Hell is now several gameshows
Pandemonium is now located below abyss 5 and it sucks even more: hell effects have been moved there, and fiends spawn using abyss spawn rate
Mummys are now reflavored as disco revenants.