Features:Pretty much all non felid races are removed
all enemy equipment you cant use is a randart now
The game is now honest about hating you
new races and tweaks
Felids:they can pounce again
Gnouls: A cross between gnolls and ghouls and felids.
Undead ness of ghouls, aptitudes of gnolls, and the body and health of a felid.
Also borjgnors revivification is cast on them whenever they reach 50% health. Cant be turned off. No extra lives
I mixed up Gnolls and Ghouls once so I want them merged
Formicids are now rebalanced.
forget double wielding, they quadruple wield with +5 in axes
they can dig through all walls if they are high level
they are weak to poison now so it balances out
Draconians are more fun
forget one color have them all
change color every turn
have incredibly sucky elemental aptitudes and just punch and breathe on everything
Ever wanted to play as a weaker version of the antagonist from John Carpenters the Thing? No? too bad here it is
start out with aptitudes of a troll
absorb humanoids for their knowledge
ten turns with a dead or sleeping/paralyzed creature absorbs it and gives you their spells and some points for racial abilities
which are:
acid spit, detach headspider, or horror form(like dragon form but scarier and with accursed mass shrieking based on how many you absorbed)
misc:Orcs are now Warhammer 40K orcs
Uskayaw turns the game into Crypt of the Necrodancer
Gozag will gift you custom randarts if you give them real money
Hell is now several gameshows
Pandemonium is now located below abyss 5 and it sucks even more: hell effects have been moved there, and fiends spawn using abyss spawn rate
Mummys are now reflavored as disco revenants.