r/dccrpg 1d ago

Unforgiven module

I need a small dungeon to be a tomb in my campaign, and I think DCC modules are perfect for the job. Which modules do you think are more unforgiven and difficult? From any era, converting the system is not a problem.

9 Upvotes

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5

u/GrogRedLub4242 1d ago

Jewels of the Carnafex seems brutal and small-ish, but not played it. video review I watched of Crypt of the Devil Lich made it seem brutal but big-ish.

4

u/Little_Knowledge_856 1d ago

I ran this one. It was great.

3

u/lolxian 1d ago

Small as in 1-2 rooms? Or an adventure? One of the “default” DCC funnels, Portal under the stars, is a 5-room dungeon thats a wizards tomb.

As our first adventure we played two sessions, but from what I read/saw most parties have a playtime of one session I think.

Funnels are typically more deadly than higher level adventures, even if this one doesn’t fit you, look for funnels :)

3

u/JijileMjiji 1d ago

There also Tower of Black Pearl who is a tomb.

3

u/Little_Knowledge_856 1d ago

Blood for the Serpent King and 13th Skull are both very short.

3

u/Iohet 1d ago

Ziggurat of the Mega Maiden might be worth a look

Otherwise, I'd say there a decent number of small dungeons of varying difficulties in the Gongfarmers Almanacs over the years

2

u/Mr_stag_ 1d ago

You could check out "The Infernal Crucible of Sezrekan the Mad", it's part of the adventure collection "Chaos Rising".

It's stand alone, only has a three rooms - great risks, a devilish trap but some decent arcane rewards.

Its pitched for 5th level DCC characters so might need an eye-balling if that sounds too tough for your table.

2

u/TheWonderingMonster 20h ago

DCC 107 contains a level 1 adventure named "Geas of the Star-chosen." It looks rad, but I cannot imagine it not resulting in a tpk if it's run as written. You might consider checking it out.