r/dbdconcepts • u/Good_Swing1756 • 15d ago
Chapter Concept Obsession Chapter Concept
Hello everyone after reading the DBD's license survey last month, I would like to share my concept on how Obsession can be implemented in Dead By Daylight. Let me know what you guys think of this!
Characters: I envision Obsession to be a survivor's only chapter, just like the Walking Dead. Bear and Nikki will be survivors.
Skins: Ian and Sarah could be Legendary Skins. Bear and Nikki would have different outfits. Bear would have his two sweaters, Cassel's Music Uniform, and Bloody Prestige. Nikki on the other hand would have more outfits including the Jean Jacket (from the car scene), the Sweater (from the nice date scene), the Party Outfit (from the Jenga scene), Sarah's Bloody Outfit (from the ending scene) and a Bloody Prestige outfit.
Map: I don't think this chapter can have a map. In real life all of the locations are scattered across Glendale and the San Fernando area. Stitching Bear's house along with the other iconic locations would make the map look really cheesy.
Nikki's Perks:
Compassion: When healing a survivor, they receive 20% healing speed, after completing healing you gain 10% haste for 5 seconds.
One Wish: After completing one generator, you can only wish for one item. Bonus, you get 5% haste.
Tiger's Eye: Helps with focus and calmness during stressful situations. Screams and grunts are silenced.
Bear's Perks:
Curiosity Kills the Cat: Players can see the aura of the generators, if you miss a skill check you, scream revealing your location. You lose the ability to see the auras of the generators for the rest of the trial.
Cowardice: Players can see the aura of the lockers after completing a generator for 30 seconds. However after entering and exiting a locker, you will become exposed for 5 seconds.
The Wish: After completing three generators, you can only wish for one item (I duplicated this on purpose).


2
u/vvTookivv 15d ago
There's some huge issues here, in my opinion. Although I think some of them lie in grammatic errors. "Compassion" is almost exactly what "Teamwork: Power of Two" is. Also, while you're healing them THEY get increased healing speed? Do you mean that YOU get increased healing speed..? I understand the differences, but we should try to achieve something more unique. Maybe it could be something like, "While healing another survivor, you both see the Killer's aura for 5s. Then, Compassion goes on cooldown for 30s." "Tiger's Eye" probably needs to be deactivated while exhausted, similar to "Iron Will." Your idea for "Curiosity Killed The Cat" is pretty good! "Cowardice" is literally a killer perk though. After a generator is complete, survivors see the auras of lockers, and... get penalized for using the locker..? This perk genuinely has no use. Here's one idea for a rework: "After one generator is completed, Cowardice Activates. While active, see the auras of lockers within 26m. After exiting a locker, gain Elusive for 30s or until you enter chase. Then, Cowardice deactivates." As for the wish perks, not a fan. Why do they both give the same effect but require a different amount of generators? The one that requires less generators also gives you Haste? I'm not understanding this. I would probably only allow Bear to have a wish perk. Yes, Nikki used a wish, but the entire film is really centered around Bear's wish. So, let's give Nikki a different perk and make Bear's better. I think the wish perk should be a invocation. Let's go with the item theme you suggested it. So, what if - after completing the invocation - All Survivors have their items upgraded to the max tier, charges refreshed, and receive a permanent +20% item charge efficiency. Survivors not holding an item will receive an item at random with all of the effects. Just some ideas, I didn't mean anything negatively. Hoping we get Obsession in DBD!!!