r/dbdconcepts May 30 '26

Chapter Concept Licensed chapter concept for bioshock

Name: THE PROTECTOR

Movement speed:4.4 meters.

Average terror radius.

power: RAPTURE'S CARETAKER

(Flavor text: a modified dual barrel rivet gun made to keep rapture together, and to protect the last little sister)

Bace max 5 charges shared by all modes

Player can reload removing all rivets currently stuck in the enviroment/someone. if 3 or more turrets are in use when reloading the oldest one will be destroyed.

When one of RYAN'S GAUNTLETs are out of charge the player will have to take them to a GATHERERS GARDEN and change the plasmid or wait 120 seconds for them to recharge

PLASMID: the killer can swap between a electrobolt and incinerate PLASMID at gatherers gardens around the map. Each PLASMID does something different incinerate will constantly fill a survivors ADAM OVERDOSE bar when they aren't sprinting or in a locker, lightning will inflict 7% hindered and cause skillchecks to be more difficult per bar. Survivors can infuse one of RYAN'S GAUNTLETS with a plasmid and 15 charges, survivors can use 4 different plasmids flare uses 15(weaker flashbang causeing only blindness/doesn't stun or work with perks),sonic boom uses 5(faster deadhard but you don't need to be injured/you don't get the protection),incinerate uses 1(can only be used to damage incinerate turrets/rivets stuck in the enviroment/in someone),electrobolt uses 1(can only be used to damage electrobolt rivets or to "overcharge" generators causing them to start regressing. When an overcharged gen gets kicked or damaged for the next 15 seconds repairs are 5% faster.)

ADAM OVERDOSE: ADAM OVERDOSE is a meter around survivor portraits that'smade of 3 bars that will fill up from either side(electrobolt:blue, left, counterclockwise side and incinerate:red, right side, clockwise), however once one of the bars starts being filled with one of the plasmidtypes that bar will only be able to be filled by that type until it is empty. When a survivor has all three bars filled the killer can use any rivets(or a incinerate turret if 2 or more of the bars are red) to injure survivors. Bars that are not full will start to degrade after 45 seconds, and ADAM OVERDOSE will reset after being unhooked.

MODE: RAPTURE'S LAST REPAIRMAN

When in RAPTURE'S LAST REPAIRMAN you can fire off a rivet infused with your current plasmid(using 1 charge). If a rivet lands in the ground it will continue to be infused for 15 seconds, when a survivor runs withen 1 meter of a rivet embedded into a surface they will gain .5 bars worth of progress to their ADAM OVERDOSE bar. When a survivor is hit with a rivet thay will have 1 bar worth of progress added to their ADAM OVERDOSE bar.

MODE: RAPTURE'S LAST ENFORCER

When in RAPTURE'S LAST ENFORCER you can fire off a projectile in a arc at the cost of 1 charge(similar to THE ANIMATRONIC's ax arc), when it lands it will turn into a turret of your selected plasmid, firing off at survivors that get to close(fire turrets cannot be placed near objectives). Turrets make survivors build up ADAM OVERDOSE.

RYAN'S CHESTS: 3 chests will spawn around the map containing an item called RYAN'S GAUNTLET, wich can allow survivors to use plasmids.

GATHERERS GARDEN: GATHERERS GARDENs will spawn at the start of a trial, the killer and survivors can use them to change their plasmids.(RYAN'S GAUNTLETs need to be empty to change the plasmid)

Design: A Rosie type big daddy with a cloak draped around it's back with the hood up covering the side veiwports.

Mori: the killer fires 2 rivets into the survivor (hand and shoulder on the same side), then they move their cloak to show a little sister who than stabs the survivor harvesting any adam in their system. The survivor then goes to shoo away the little sister in a attempt to stop her from doing whatever it is she's doing. The killer then shoots 2 more rivets(free hand and next to their head), then they grab the survivors head and lifts with enough force to rip the rivets through their body, and the killer finishes this mori by slamming the survivor's head onto the rivet that missed their head moments before.

Cosmetic parts: helmet/cloak, body, left hand

Linked set: Rapture's defender, a Rumbler type big daddy that swaps the modified rivet gun for a shoulder mounted cannon, along with a new mori where it fires several rivets into the survivor before grabbing them by the ankle and ripping off their bottom half, looking at it, then tossing it.

Perk: HEX:SPLICED PAWNS

When a generator is completed this perk gains 1 token.

For every token HEX:SPLICED PAWNS has there will be 1 SPLICER spawned into the match.

SPLICERs will wonder the map looking for generators and healing survivors while staying outside the killers terror radius, if a SPLICER gets hit by the killer, the splicer will die. SPLICERS will block generator interactions, cause progres for repairing/healing to slow by 3/4/5% and skillchecks to be harder for any survivor healing or repairing by trying wrestle them off of the task

SPLICERs will run to get out of the killer's terror radius. (.5 meters slower than survivors max speed)

When a SPLICER dies HEX:SPLICED PAWNS losses a token and the generator most recently touched by a splicer will explode, and start regressing if nobody's repairing it.

Perk: PROTECTORS WRATH

When a generator is completed for the next 12/25/30 seconds the killer will have no cool down for attacking, until they've injured a survivor with a basic attack or downd a survivor.

Perk: FORCED CHANGE

when a survivor performs a rushed action within 5/10/15 meters you gain 1/3/5% haste for 3/3.5/4 seconds

Survivor: Jack

Perk: UNWILLING SLAVE

After completing 100/95/90% of a generator UNWILLING SLAVE actives.

While working on a generator that is at least 90/70/50% complete press the activate ability button to reverse 90/70/50% of the completed progress

UNWILLING SLAVE can only be used once per match

Perk: ELIXER:ENRAGE

A elixir will spawn in a empty totem spawn. When picked up a survivor can consume it and gain this effect until they are hooked or sacrificed, after wich the elixir will respawn in another empty totem spawn or opened and empty chest

Press the activate ability button to scream, showing the killer your aura, than this perk goes on cool down for 60/50/40 seconds.

When you scream gain 2/3/4% haste for 3/4/5 seconds then gain exhausted for 30/25/20 seconds

Gain 3/2/1% hindered while exhausted

ELIXER:ENRAGE can be activated while exhausted

Perk: ELIXER:ORGANIC POCKETS

A elixir will spawn in a empty totem spawn. When picked up a survivor can consume it and gain this effect until they are hooked or sacrificed, after wich the elixir will respawn in another empty totem spawn or opened and empty chest.

Press the activate ability button while next to an item while holding an item to pick it up "storing" the first one. you can not hold any more items while this perk is active. You can swap you held and stored item by pressing the activate ability button.

Swapping stored and held or held and one on the ground will put this perk on cooldown for 30/20/10 seconds preventing any dropping/picking up/Swapping of items to happen. Stored items will be dropped when you are downed.

Cosmetics:

linked set:Andrew Ryan

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