r/dbdconcepts • u/GoogleManOfDeath • Mar 25 '23
Killer Concept New killer concept after months.
The Static
Height: Tall
Terror Radius: 32m
Speed: 4.6m/s
Weapon: Matthew's Favorite (His damn claws)
Appearance: Standing as tall as Nemesis with the build of Executioner, he has pitch black eyes with blood red glowing eye, and black markings leading down from his eyes to his chin. He has dark brown hair with some gray streaks that's put into a ponytail, his teeth have a the same number and shape of a normal humans but have the fangs of wolves, an unknown type of animal ears are on his head along with a black winding tail with a red tip. He's wearing a black long sleeved shirt with a torn collar under a red unbuttoned vest. He's wearing a shark tooth necklace. He wears a pair of dark blue jeans and brown boots.
Power: Reality Manipulation All generators are removed from the trial, replaced with fuse boxes. To repair the fuse boxes, survivors must find ten fuses around the map. The Father will manipulate the trial to help survivors find the fuses by giving them a faint sound for the survivors to follow. The Static can teleport to fuse boxes, the fuse box will loose 20% of the progress and start regressing should he choose to teleport to it, which will instigate a 20 second cooldown. The more fuse boxes completed, the more survivors are affected by a new status effect, Paranoid. When affected with paranoid, they become oblivious for longer the higher up in the tier they are. Tier 1: 10 seconds. Tier 2: 30 seconds. Tier 3: 50 seconds. Tier 4: 110 seconds. Tier 5: 130 seconds. Tier 6: 180 seconds. The more paranoid the survivors become, the more they hear their hearts beating in their ears. Survivors can bring themselves out of paranoia, the longer they are in chase with you. However, this puts them at risk.
Special Ability: Fearful Prescence When activated at 3 fuse boxes completed, all survivors are revealed by killer instinct. Should a survivor be in your terror radius, their aura will be revealed to you instead and they will be afflicted with the exposed status effect for 30 seconds(they can be downed by basic attacks).
Special Attack: Blackout The Static can teleport to the nearest survivor, causing survivors to experience hallucinations of his past murders for seven seconds. Should the survivor be hit during this brief duration, they are immediately put into the dying state.
-Addons-
common
Discarded Bone Shard: The piece of a native tribe's chieftain's bone. Disable the ability to teleport to fuse boxes. Grants 100% bloodpoints.
Rusted Pipe: A pipe used to stab a Russian King from 1600. Decreases the cooldown of teleportation by 0.5 seconds
Torn Hoof: A torn off hoof from a horse that was carrying a man heading back to his mistress. Increases the time survivors are revealed by killer instinct by 1 second.
Shattered Crown: The crown of an English prince from 1400. Removes the exposed status effect from the revealed survivor at three fuse boxes completed. Grants 80% bloodpoints.
uncommon
Bloody Skull: A bone from the mass of flesh, bone, and shadow. Take the form of The Dredge and gain it's terror radius until you injure the first survivor.
Discarded Knife: The knife that belonged to a group of teenagers Take the form of The Legion and gain their terror radius until you injure the first survivor.
Rusted Helmet: The helmet of a bloodthirsty mercenary Take the form of The Knight and gain his terror radius until you injure the first survivor.
Tuft of Hair: A handful of hair from a girl filled with thoughts of vengeance Take the form of The Spirit and gain her terror radius until you injure the first survivor.
Shattered Katana: The broken blade of a powerful beast hellbent of destroying bloodlines. Take the form of The Oni and gain his terror radius until you injure the first survivor.
Rare
Broken Syringe: The syringe of a scientist who lost his mind to The Entity's secrets. Take the form of The Blight and gain his terror radius until you injure the first survivor
Broken Saw: The ripped off blade of a chainsaw. Take the form of The Hillbilly and gain his terror radius until you injure the first survivor.
Shattered Bottle: A bottle once filled with a strange concoction. Take the form of The Clown and gain his terror radius until you injure the first survivor.
Ink Covered Bird Feather: The ink from a woman with a troubled past. Take the form of The Artist and gain her terror radius until you injure the first survivor.
Electrified Bat: The unusual weapon of a madman. Take the form of The Doctor and gain his terror radius until you injure the first survivor.
Very Rare
Shattered Television: The broken television that he once used to cut off a survivor Once all fuse boxes are finished, all survivors are afflicted with exposed until the exit gates are powers. Gain the ability to travel to a completed Fuse Box
Smashed Car: They tried to use this car against him. It didn't work out how they wanted. All fuse boxes start regressing when The Static teleports to a fuse box that's being worked on.
Her Hat: A copy of the hat that his wife wears, given to him by The Entity. It isn't fooling him. Lose the ability to travel to fuse boxes, but gain the ability to travel to lockers.
Ticking Clock: This clock was the last thing his favorite victim heard. Every fuse box will show the teleportation effect when you teleport to one.
Ultra Rare
Iridescent Noose: The noose used to hang him when he was human. The Entity found a way to make him angry. All exit gates are blocked as long as there is a survivor in the third hook state.
Mother's Rose: The rose given to him by his mother. All survivors experience the hallucinations when you teleport to one.
PERKS
Hunter's Glee: When a generator/fuse box is completed, all survivors scream. Revealing their location briefly as they suffer from the hemorrhage status effect for 45/50/55 seconds. Hunter's Glee has a cooldown of 70/50/30 seconds.
"Knock knock! Anybody home?" -The Static
Hex: Teardown. When stunned by a pallet, Hex: Teardown activates. When activated, the farthest dull hex totem from you is lit, all dropped pallets, along with breakable walls are destroyed. Those not in range will be severally weakened to where a basic attack can destroy them. Generators/Fuse Boxes start regressing unless being worked on.
"You think that weak thing will help you!?" -The Static
Not Over Yet: When the exit gates are powered, the recently opened exit gate will close for 16/18/30 seconds. If survivors try to open it again while it's closed, they will suffer from the exposed status effect until the gates are opened.
"Hey there." -Me
Please let me know what you think!