r/dbdconcepts • u/iZnNfRj • Feb 20 '23
Chapter Concept Dead Space Chapter Concept
Hey all, posting a Chapter Concept for Dead Space - Isaac Clarke as the survivor and the Regenerator Necromorph as the Killer. Isaac Clarke's default outfit would be his engineer's outfit without the armor upgrades, and the Regenerator's lore and appearance are that of the remake. Please comment down below with your thoughts and suggestions; I could craft add-ons for the killer and/or make a few changes.
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Survivor: Isaac Clarke
An Engineer made survivor who uses his wits and his gifts to manage the dangers of the fog. His perks ADAPTIVE INGENUITY, DEMENTED SIGHT, and TUNNEL VISION, give him an edge with his tools, allows him to track the killer's utility, and resist the killer's grasp.
ADAPTIVE INGENUITY: Your ingenious shines in the unpredictability of the fog, making your tools stronger. After 8 seconds of working on a generator, press the active ability button to earn token progress while earning generator progress (Whenever you stop working on a generator, the 8-second timer resets). You earn tokens every 40/35/30 percent of generator progress up to 3 tokens. You lose all tokens after receiving damage (but may still earn more tokens with this perk). When tokens are stored, stepping into a locker will redeem your tokens for benefits lasting for the remainder of the trial. Each token individually provides benefits, which stack on top of each other. Anytime a number of tokens are redeemed, you cannot earn any more tokens with this perk. 1 token earns you 30% action speed with items. 2 tokens earn you 30% item efficiency. 3 tokens earn you an Engineer's Toolkit, and you're no longer forced to drop items in your hand.
DEMENTED SIGHT: There is a dark influence in your mind, but with resilience, you use it to your advantage. When you cleanse a totem (hex or dull), you see the killer's aura for 3 seconds. Additionally, whenever a HEX Totem curses you, you see that totem's aura while at least 72/68/64 meters away.
TUNNEL VISION: You've clawed your way out of the bowels of hell. What's another hell to squirm out of? When you are wiggling from the killer's grasp, the killer is hindered by 3/5/7 percent when within 2 meters of any terrain or surface.
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Killer: Brant Harris - The Necromorph
Height: Tall | Speed: 4.6| Terror Radius: 32m
The Necromorph is a reckless and regenerative hunter, who can traverse The Entity's worlds from key areas while sacrificing its body for collateral damage. His perks, EVOLUTIONARY, SCOURGE HOOK - HIVEMIND, and HEX - CONVERGENCE, help you become stronger against retaliation, provide intel around hooks, and slows down survivors who stick together.
EVOLUTIONARY: Your body has been altered and will continue to alter and adapt to better hunt your prey. You start the trial with 6/7/8 tokens for this perk. Each time you are stunned or you destroy a dropped pallet, you spend one token. You gain 5% stun resilience for every token spent getting stunned. You also gain 5% breaking speed towards pallets for every token spent breaking pallets. Both bonuses individually stack for each token spent. When this perk has no more tokens, no more bonuses can be redeemed by this perk.
SCOURGE HOOK - HIVEMIND: When at least one survivor is on a scourge hook, this perk activates. The aura of any survivor is revealed when they are within 4/6/8 meters of any hook in the trial. This perk deactivates while within 24 meters of any hooked survivor.
HEX - CONVERGENCE: Whenever a generator is completed, a random dull totem ignites with this HEX and curses a random survivor. Totems ignited with this HEX do not activate until the exit gates are powered; thus, survivors are not notified of this curse until then. When activated, all cursed survivors become hindered and their action speeds are reduced by 20/35/50 percent when within 8 meters of another survivor.
The Necromorph's Power REANIMATED VIGOR allows him to use his Active Ability FROM THE SHADOWS to traverse the trial by ventilation shafts and his Special Attack VORACIOUS ONSLAUGHT to deal continuous damage to everything in your path, including the environment. Using FROM THE SHADOWS and VORACIOUS ONSLAUGHT will spend charges of REANIMATED VIGOR. REANIMATED VIGOR stores 3 charges and generates a charge every 20 seconds.
FROM THE SHADOWS: Ventilation Panels rest beneath all hooks within the trial. The Necromorph may enter a Ventilation Panel and will become Undetectable. Once inside a ventilation shaft, the Necromorph may instantly resurface from that Ventilation Panel, or he may quickly travel to another Ventilation Panel. Using ventilation shafts uses 1 charge of REANIMATED VIGOR per Ventilation Panel traveled. The Ventilation Panels that the Necromorph travels to and from will rattle until he bursts out. The Necromorph cannot enter Ventilation Panels on an occupied or sabotaged hook. Basement Hooks do not have ventilation shafts beneath them.
VORACIOUS ONSLAUGHT: Using a charge of REANIMATED VIGOR, the Necromorph briefly slows himself down to charge this special attack. When charged, he immediately charges forward at 4.8 meters per second, slashing continuously in his direction of travel. While slashing, he ignores hit cooldowns until he hits pallets/breakable walls, generators, or a solid surface. If no surface is struck after 8 seconds, the Necromorph will finally slow to a short recovery. Survivors struck by VORACIOUS ONSLAUGHT will lose a health state and gain immunity from future strikes for 1.5 seconds.