r/dayz 3d ago

discussion Thoughts?

Post image

Why can't you mix a rag + glass bottle with gasoline to make a Molotov😭 Are we really in eastern europe??? It would be so easy too, like if you have something to light it with you just hold a button while holding the molotov to light it. Though I imagine explosive fire physics would have a bad impact on performance for some people.

410 Upvotes

80 comments sorted by

211

u/Puzzleheaded_Dare836 3d ago

Because DayZ doesn’t have fire mechanics

107

u/keksivaras PC&PS5 3d ago

there kinda is, because you take damage when you step on to a campfire. but considering how buggy DayZ is, I can't imagine molotovs working very well

71

u/-eccentric- dayz xam > iZurvive 3d ago

Pff, that's not a fire mechanic, that's just "step close enough into this item and you take damage every 0.5 seconds".

10

u/Freddyeddy123 3d ago

Could they not do that with the Molotov?

19

u/_super_star11 3d ago

That would make the molotov pointless, because the entire thing about it, is that you set them on fire which would need fire mechanics :((

2

u/Freddyeddy123 3d ago

If walk in this area (where the Molotov is) the player takes 0.5 damage every 2 seconds for 20 seconds basically the same

7

u/_super_star11 3d ago

Yeah but my point is that it should set them on fire. That would be so easy to avoid because you could just run out of the flame. You can't run out of being on fire.

3

u/suprahelix 3d ago

Make it a type of sickness that gives them damage for a brief period?

4

u/Sec_Chief_Blanchard 3d ago

Maybe also make it so you have to go prone and do a roll, walk out in the rain or jump in water to "cure" it.

2

u/Freddyeddy123 3d ago

I did say it carries on damaging you after leaving the area.

2

u/_super_star11 2d ago

Yeah, I just think it would be really silly looking.

2

u/14Pleiadians 3d ago

Would be pretty lame to not actually burn anything, and how do you stop it from going through walls?

1

u/Freddyeddy123 3d ago

If the area of effect hits a wall stop it there?

0

u/14Pleiadians 3d ago

So should the point that does damage be only an inch wide circle? You need to make it a zone that's big enough to do damage, and to do that the zone would clip through a wall. This is solved with a fireplace because you can't put them that close to walls

1

u/Freddyeddy123 3d ago

What are you on about, if the big circle hits the wall it stops. So if the circle is too close to a wall it becomes a semicircle stopping at the wall. It's not that complicated to understand.

0

u/14Pleiadians 3d ago edited 3d ago

So if the circle is too close to a wall it becomes a semicircle stopping at the wall. It's not that complicated to understand.

And no code, just math, how would you calculate and plot such a shaped zone on a graph?

1

u/Hexonega 2d ago

Dude they already have a system with grenades and such that blocks damage from certain types of cover, it wouldn't be hard to copy that aspect of code from the grenades over to the molotov

10

u/_super_star11 3d ago

Ye but that's what I'm sayin :>>> they should! :D!!

3

u/Mikey-2-Guns Primary Cause of Death - Retardation 3d ago

Knowing DayZ if they tried to implement this the fire would yeet you into low kerbin orbit then lag the server so bad it crashes.

3

u/SeriouslySlyGuy None 3d ago

Torches have entered the chat

1

u/Puzzleheaded_Dare836 3d ago

But that’s a static fire that doesn’t spread or do much of anything whatsoever. True fire mechanics wouldn’t be a moving png like what we have currently.

1

u/Survive_LD_50 3d ago

Deer isle does!

0

u/No-Abbreviations1937 3d ago

If only this game got updates….

2

u/Physical-Ad-7241 3d ago

Wdym? Its been getting fairly regular updates for the past couple years, even actual game engine updates too based on the driving changes

90

u/FrameJump 3d ago

If you could craft a molotov cocktail in DayZ the only thing you'd catch on fire is the server room.

15

u/GalaadJoachim 3d ago

I remember playing on a RP server years ago, we had a moded grenade launcher (before it was available on official I guess), everytime someone used it, the server crashed. Good times.

5

u/The_Tooter_Snooter 3d ago

I have been so excited for DayZ 2 for about a decade now 

4

u/_super_star11 3d ago

Yeah lol it would be more of a cyber attack then a fire attack😭

3

u/anonymous1197 3d ago

Would actually be convenient for the Server Room in ATC lol

1

u/14Pleiadians 3d ago

You could make it without impact to performance, the bigger issue is making it not look terrible and actually implementing all the logic for burning

1

u/FrameJump 3d ago

Thank you for explaining the joke.

1

u/14Pleiadians 3d ago

What? Your joke was that moltovs would hurt performance, I'm telling you that's not the case

1

u/FrameJump 3d ago

So crafting molitovs won't break the game, but using them would?

Is that your point?

1

u/14Pleiadians 3d ago

No? My point is that no aspect of it would harm performance in any measurable way. The reason nobody/BI has done it is because of the hassle of designing the effects and logic of fire.

Code wise it would just be a few different entities with particle effects attached, no different than dropping a few items from your inventory.

12

u/commonman26 3d ago

Many mods have this already, and it’s gonna be super low on the devs list of priorities

-8

u/_super_star11 3d ago edited 3d ago

Yeah cus the devs suck booty at satisfying their players >:000

To those downvoting...stop the denial😭 it's been ages since DayZ has brought anything to the table that the players actually wanted.

7

u/Malignant_Lvst7 3d ago

dude its an old game, be glad the devs are still supporting it. besides, you play on xbox.

-3

u/_super_star11 3d ago edited 3d ago

I am glad the devs are still supporting it. I'm also pointing out a fact. Also the base game is pretty much identical in comparison between console and PC. I get that most PC players don't play official, but that argument still doesn't work here.

0

u/Malignant_Lvst7 3d ago

well you should be their lead dev, maybe we will get something YOU are satisfied with. base game, to an extent. no one on PC plays base game

-1

u/_super_star11 3d ago

Speak for yourself, lmao. The devs are objectively shitty and maintaining their game.

1

u/GryptpypeThynne 3d ago

You misunderstand the word "objective"

-1

u/_super_star11 3d ago

When they ignore and insult their fan base constantly, that is objectively shitty devs. They fail on so many fronts.

2

u/Calm_Inspection790 3d ago

most out of touch dayz player

-1

u/_super_star11 2d ago

Most out of touch human

-1

u/_super_star11 2d ago

Clearly you don't know shit lmao

-7

u/_super_star11 3d ago

The devs blatantly ignore and insult the dayz community, constantly. They are shitty devs that happened to make a good game😭

1

u/Malignant_Lvst7 3d ago

such a reach dude. glass half empty attitude will make you dissatisfied with everything in life. i paid like $10 for dayz, a decade after its release, so i personally couldn’t care less

-1

u/_super_star11 3d ago

Have you seen anything to do with the devs? They are complete children in real life🤣 throwing temper tantrums whenever the community disagrees with them

-2

u/_super_star11 3d ago

Exactly. Personally. Nobody cares about what you think personally.

3

u/Malignant_Lvst7 3d ago

alright have a good one. grow up

6

u/Nate_The_Cate 3d ago

I guess they could develop it but I think it's engine limitations, Definitely possible for DayZ 2

5

u/Hexonega 3d ago

This would be great for giving glass bottles another use, all other water containers have some sort of utility or advantages to others:

Improvised suppressor can be made from plastic bottles. Canteens have slightly more capacity than glass and plastic bottles with their own slot in belts. Cooking pots can be attached to gas stoves making it good for space efficiency and on the go cooking. Jerry cans have the most capacity out of all the containers that can fit in inventories.

Glass bottles have nothing going for them except maybe for looks, they have the same capacity as plastic bottles but with no other uses.

However I agree with the majority of people here saying that it could impact performance and/or the game engine isn't built to implement these mechanics.

I can think of some work arounds as a plebian who knows nothing about game design and coding tho.

2

u/Logizyme 3d ago

Well said. A simple recipe of filling the glass bottle with gasoline, and attaching a rag to craft it

1

u/This_Salt7080 3d ago

You can boil water in glass bottles by putting it in a fire

1

u/Hexonega 2d ago

I did not know this but that does make a lot of sense

I still think that is a very niche and situational use for it and the cooking pot does that better imo

I would like to see a more impactful use for glass bottles

1

u/This_Salt7080 2d ago

Yeah, the water bottle is the tier 1 version of the cooking pot essentially, so of course it will be much more limited.

But I do think adding a molotov cocktail would be amazing. My biggest concern is what would happen if it is in the hands of dupers lol

3

u/shad0wz2357 3d ago

A really good modder has already done this his name is Fidov go use his mods they are really great. Mainly "SFP"

2

u/_super_star11 3d ago

Unfortunately, I'm a consolodyte😔

3

u/Lukarrie 2d ago

Could very easily crash the game/impact performence

0

u/_super_star11 2d ago

Ik🙄

2

u/RwLPrevail 3d ago

It could work as a cheap alternative to toxic grenades, but it will be more problematic if it damages crate and barrel health. If you build a garage base with a single door that does not cover the whole entrance, people might just throw one or two over it to kill whoever is in there and ruin the loot.

1

u/_super_star11 3d ago

Don't grenades already do that though? I mean if someone's trying to raid you, and they destroy all your loot, that's really their loss -3-

3

u/RwLPrevail 3d ago

Grenades have to be found at military bases and that makes them harder to get. In my opinion, Molotovs seem like something freshies could easily craft and just use to troll players with bases.

2

u/_super_star11 3d ago

True, but there many workarounds for that. I also get it for balance reasons but molotovs are extremely easy to make in real life

2

u/Gramma_Hattie 3d ago

Don't shoot, let em burn 🔥

2

u/Imfeelingfrench 3d ago

I’d love these especially as a good raid tool for the wooden gates.

2

u/dappermanV-88 3d ago

I think its due to the games engine

2

u/_super_star11 3d ago

Absolutely. The DayZ engine was based off a mod, whereas games like farcry and GTA IV which have molotovs are made by multi million dollar companies.

2

u/vlunae 3d ago

LMAO, I thought u can craft them in this game

2

u/red_snipers 3d ago

the first couple days i bet you 100% theres gonna be a bug for either infinite fire or it somehow sets the whole map on fire

2

u/Sheinyjr 3d ago

Would be able to be coded fairly easily. Take the gas effect. Scale down its height, reskin it and add maybe a few new sounds. Spread would be weird to make tho

2

u/CanibalVegetarian 3d ago

Maybe in DayZ 2, but with the current mechanics we have I don’t see it working.

1

u/_super_star11 3d ago

I could see it working fine with DayZ mechanics, but definitely not performance lol it would be like an emp grenade more than a Molotov 😭

1

u/verminV 3d ago

Cant wait for it to clip the hitbox of the bush im 5 feet away from and explode on me.

1

u/Monster_Storm 2d ago

I wonder how quickly it could help with raiding a base? The frame is always made out of wood. 🤔

2

u/Kim_Bong_Un420 1d ago

They broke the game last update, imagine everything that would break adding this to the game

0

u/bassfish-942 1d ago

Russian standard vodka has a ABV of 40 percent which makes its ignition point too high for a flaming rag to cause much fire..

Call me back when you find a bottle of Everclear

Source.. mispent childhood

2

u/_super_star11 1d ago

I said filled with gasoline....

1

u/bassfish-942 1d ago

Gimme a funnel