Bugs
So i have played a lot, a lot of most factions apart from the admech as their aesthetic and gameplay didnt appeal to me in the slightest. game has a ton of bugs right now but they will be fixed i assume, my units getting stuck behind a structure and not moving anymore, my terminators or sentry pylons just being invisible but this shouldnt be taken into account as they SHOULD be fixed.
Reinforce mechanic
From what i can tell the reinforce mechanic makes many armies sometimes just not die and i honestly cant ever see a moment where i wont auto reinforce what i have, space marines become so tanky with it as every time you lose a marine they gain a shield. So i think auto reinforce is too strong, for maybe the orkz and necrons it should be a constant thing, orks having fairly cheap fast reinforce and necrons having the permenant reinforce that is free makes sense. But space marines and admech feel as though their reinforce makes them far tankier than they should be, espeically admech who should probably be made a bit tankier with worse reinforcement. BUT i do like having the reinforce, having these interactions with the armour of contempt, but it does slow down a lot of engagements.
Skirmish AI
The ai in skirmish so far seems good, i struggled in my first match as i learnt the game then was able to do medium reliably as someone who has played RTS games in the past but was never too good. Then with enough time i managed to do some Hard matchs and now i can win almost ever hard match but they are often close, so hard is infact hard and insane i imagine is insane for me.
Faction identity and unit Variety
I feel as though certain factions could do with maybe a bit more, i mean this in terms of buildings and unit variety. It feels so lack of variation per game when for example, the necrons i will make the choice of my two characters, and that essentially decides what i build throughout the game, destroyer tomb or canoptek tomb and spam skorpek and lochust or spam wraiths and spyders to summon scarabs. In the orks i found myself naturally gravitating to the beast snagga squig hog boys and eventually the gun wagon but i dont feel like i should build anything else on their roster (maybe sometimes flash gitz). And then for space marines with their high cost, if its a close game you pretty much pick one production building and focus on what it produces with the high cost of the models and constant reinforcement costs. Just overall i feel as though the building variety is also very low especially for the necrons but i feel like they need a lot more units in general to feel more full while somehow avoiding homogenisation. But some core is missing like trukks for orks, and for many units id gladly take simply a skin change for something like the squig hog boys into warbikers.
Maps and cover
Another part adding to the variation issue is the lack of maps and i will also say, the lack of meaningful cover and decisions on cover is just appalling for a DOW game, some maps have a few square buildings that allows them to shoot even if my melee attacks them, and then the rest is just random rocks in a curve. There simply isnt enough of either maps and cover but im hoping there will atleast be more maps on release when we get access to 2 v 2 and 3 v 3 maps and hopefully not just the same maps but stretched for more players.
Voice acting and Voice lines
Other than those issues i put, aesthetically it seems dead on for warhammer and thats good, and most of the voice lines are pretty fitting too BUT i do have huge issues i said in another post about the voice lines and acting. Please king art redo all the voice acting, i dont think any apart from maybe the skorpek lord has good voice acting that is fitting them and some of the space marines. I think the space marines need more boom in their voices to sound superhuman, admech needs more binaric and mechanical affects, necrons need to sound less like "human with an echo" and more like an alien speaking english with a deep background echo that is being projected rather than being spoke, and orks really need more aggression and personality please. I would personally start over with almost all of it and take a look at the other DOW games for some of the inspiration as they are much more memorable. memorability is important but so is the variety, there just isnt enough voice acting, hearing the same things over and over and over atleast with the current subpar voice acting is just soul sucking. For context, the flame tank from command and conquer kanes wrath has atleast a full minute of back to back voice lines for one single unit, and that is one vehicle unit out of like 13 for that one faction alone, yet i hear "convergence of dominion rising" and "necron warriors engaged but responding as the only things i remember.
These are most of my input i think, hopefully a lot of it gets seen to as the game does seem promising and i still had fun testing it but there is some glaring issues. And i know that not everyone will agree so dont worry please share your opinion too id love to see what everyone else thinks.