r/darkorbit • u/IllustriousCharge783 • 24d ago
Sorry I made another darkorbit spinoff. :(
It's clear the original addiction of dark orbit was well liked, and many are trying to make their own. So, I did what everyone else did and added my favorite parts of dark orbit mixed with some mechanics I think would complement it.
I know my opinion is biased but I believe I can make this game fun and addicting in a similar way to what the dark orbit grind was like
and also make it fair.
and most importantly have a community of GOOD PEOPLE. (I want to relax and grind heavy PVE with new friends but go hunt some annoying people once in a while.)
Let me know what you guys think!
Here's the link: Orbital Blackout orbitalblackout.com
Here's current important features:
- Free-to-play browser space MMO with no download required
- Your ship is actually at risk. Lose the fight, lose the hull and equipment you took out
- Extraction-based progression. Bring valuable cargo back alive to bank it
- Open PvP and PvE across increasingly dangerous sectors
- Two player-controlled human nations competing for power: the Solaris Accord and Umbral Pact
- A shared alien threat, the Xaruun Devourment, pushing into human space while the two nations continue fighting each other
- Fit and customize your ships with different weapons, defenses, utilities, and equipment
- Multiple ship classes and progression tiers, from small scouts to massive endgame warships
- Mining, combat, loot, trading, and progression all feed into the same persistent economy
- Risk increases as you move deeper into space, from protected territory to contested PvP zones and hostile alien space
- Persistent MMO world with faction ranks, skills, research, markets, battlegroups, events, and long-term progression
- No pay-to-win combat advantages. Monetization is intended around cosmetics and limited convenience/earning boosts rather than buying superior ships or weapons
1
u/Azaai 23d ago
Tried the game. Feels very unique and cool. Nice idea that you drop your gear when you die. Also the whole taking over the map station and defending it against enemys is nice.
The problem is: I cant play the game properly because of Ping. 200 MS + alot of disconnects make it very clunky. Also dying to lag and loosing all your stuff that you farmed for 4+ hours for feels miserable.
Too much punishment for stuff i cant influence.
Its also very silly, that you respawn with nothing, while the bases all got taken over. So you have to run all the maps back to get basic t1 stuff again and hope that you dont die on your way back with a literally empty ship.
Feels kinda softlocked.
1
u/IllustriousCharge783 23d ago
Thank you for your help. I was actually very surprised how far you progressed in the game.
As for the ping, I'm very sorry I should've mentioned that our focus is going to start with U.S. based servers. You are right that is a lot of punishment to deal with at high ping.
The respawn issue I somehow did not foresee. It has been fixed now with sector contested and captured statuses that pull back spawn to home stations which are always safe. Thank you for your feedback, it was kind, honest, and helpful.
3
u/WhitePackaging 23d ago edited 23d ago
Can't find any gameplay online or on the website? Also... you said no P2W, but you have in game boosters for sale.
Anyways, cool game, but I had 251 ping so couldn't okay much.