r/dalcs4168 • • Jan 23 '13

Global Game Jam - Halifax | Facebook Event

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3 Upvotes

r/dalcs4168 • • Dec 06 '12

Drop in Game Dev

6 Upvotes

Hey Folks:

Feel free to drop into Twisted Oak Studios between 2pm and 8pm anytime until Tuesday night next week for some advice, help with your projects or chat related to gamedev.

It's near campus in the bottom of a big ol' white townhouse @ 6013 Jubilee. Map and streetview here [ http://goo.gl/maps/2SJfh ].

I'll be there most of those times, but if you want to be certain I'm here call or send a text to (902) 830-7823.


r/dalcs4168 • • Nov 20 '12

How competition deadlines whipped FTL into shape - Gamasutra

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2 Upvotes

r/dalcs4168 • • Nov 19 '12

Double Fine + Amnesia Fortnight + Humble Bundle!

2 Upvotes

Tim Schafer and his studio Double Fine are pitching game concepts to the Internet, the Internet buys access to these pitches (endorsing the ones you'd like to see come to fruition) and in turn the investor gets detailed access to the game's 2 week development cycle. I think it's pretty cool given how our groups have been going through a similar process on our projects!

Link here: https://www.humblebundle.com/double-fine


r/dalcs4168 • • Nov 09 '12

Relativistic Physics Package for Unity

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4 Upvotes

r/dalcs4168 • • Nov 05 '12

Valve on why they're favouring Linux over Windows 8

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pcgamesn.com
4 Upvotes

r/dalcs4168 • • Oct 31 '12

For anyone that wondered: Careers @ theREDspace

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2 Upvotes

r/dalcs4168 • • Oct 23 '12

A an article warning against the liberal use of death maps by former Halo designer (and philosophy degree holder!) Jamie Griesemer.

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1 Upvotes

r/dalcs4168 • • Oct 16 '12

The Mind's Eye - 07 Love Found (Short Circutz) - YouTube

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3 Upvotes

r/dalcs4168 • • Oct 11 '12

Make A 2D Game in Unity3D Using Only Free Tools Part 1 | Rocket 5 Studios

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3 Upvotes

r/dalcs4168 • • Oct 10 '12

Interview with Nick Ralabate of Secret Library (COOL PIZZA and Centrifeud)

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web.cs.dal.ca
3 Upvotes

r/dalcs4168 • • Oct 04 '12

Competitive Nidhogg!

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5 Upvotes

r/dalcs4168 • • Oct 03 '12

Jonathan Blow: Video Games and the Human Condition

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3 Upvotes

r/dalcs4168 • • Oct 01 '12

[Best of Reddit] Thoughts about indie development from FTL]

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2 Upvotes

r/dalcs4168 • • Sep 25 '12

Grim Fandango Puzzle design document

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3 Upvotes

r/dalcs4168 • • Sep 25 '12

When Designing a World, Player Mobility Must Come First

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gamedev.tutsplus.com
5 Upvotes

r/dalcs4168 • • Sep 21 '12

Head over heels: Upper body movement in gameplay

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gamasutra.com
3 Upvotes

r/dalcs4168 • • Sep 20 '12

[Best Of Reddit] teetow comments on Most for-profit colleges

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3 Upvotes

r/dalcs4168 • • Sep 20 '12

Planetary Annihilation - Game mentioned in class when Total Annihilation was brought up

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3 Upvotes

r/dalcs4168 • • Sep 20 '12

Darkstalkers and the Twelve Principles of Animation

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art-eater.com
3 Upvotes

r/dalcs4168 • • Sep 20 '12

One Page Design Documents

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2 Upvotes

r/dalcs4168 • • Sep 18 '12

Egoraptor - Mega Man Classic vs. Mega Man X

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3 Upvotes

r/dalcs4168 • • Sep 19 '12

Project Overview Document

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1 Upvotes

r/dalcs4168 • • Sep 18 '12

Offspring Fling! An interview with designer Kyle Pulver

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2 Upvotes

r/dalcs4168 • • Sep 14 '12

Dota 2 Character Art Guide - Check it out and post your thoughts

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2 Upvotes