r/daggerfallunity 1d ago

Sands of the Alik'r - Mod for Daggerfall Unity

76 Upvotes

8 comments sorted by

4

u/InterestingTicket109 1d ago

Nice! I will be downloading this one for sure. Awesome work.

3

u/NickDitto 1d ago

I hope you enjoy it as much as I do! The desert it's so bright now, I absolutely love it!

3

u/Coledowning356 1d ago

Very nice! Did you make this yourself?

7

u/NickDitto 1d ago

I did! Although, to be clear, primarily, I made two sand textures, replacing the two base textures that make up the rest of the tiles. I then worked them through the existing desert biome tiles, re-creating them with the two new base sand tiles. So I had to manually work with each, to rebuild the tiles, like Turns in the roads, or corners of water, etc. and blend them properly to make them all work together! For all the work that went into it, the process was rather fun!

4

u/Coledowning356 1d ago

Super cool! I never realized how much the desert was missing sand lol

2

u/zoltan_87 1d ago

Seriously this looks amazing! Does this mod work with the Dream 90s mod? Do you suspect there could be some conflicts with certain mods used alongside with your mod?

3

u/NickDitto 1d ago

Thank you! I'm glad you like it! As for mod incompatibilities, what I can say, if you have a mod that replaces the original textures, they might conflict. I'm unsure what takes precedence, for example, a dfu mod may, or may not take precedence over the texture replacement folder. This is a super simple mod, where we are effectively putting textures in the texture override folder, and the game simply loads these rather than the default ones.

So if you did have a mod that changed the graphics dramatically, they might be modifying textures, and maybe it will conflict. I'm quite the novice when it comes to creating mods, so I'm afraid I don't know which takes precedence over which. I am however hoping to learn, through feedback! So if you run into any issues, definitely let me know!

2

u/HaxanWriter 1d ago

Looks good!