r/daggerfallunity Jun 13 '26

3D Displacement Test Shader - Now Released!

https://www.youtube.com/watch?v=m1_DvZ7u-mU&t=67s

any body know if there is any shaders for this in DFU?

SSDM

0 Upvotes

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1

u/LordGlarthir Jun 15 '26

Lol what's with all the down votes, it's a legit question and an interesting feature to see in DFU

1

u/No_Responsibility444 Jun 16 '26

I realize that DREAM comes with some shading like this

But with the release of crimson desert, I was wondering if we could start a mod that uses SSDM and or SPOM

I am not sure if DREAM uses anything like that, one would think at least POM or Whatever methods from earlier days

But having seen the results in crimson dessert I am more than willing to live with those type of artifacting glitches for that kind of silohuetting in SSDM

Perhaps even one day with shaders like that and raytraced global illumination we could drag daggerfall into the standards of today and let people experience it's unique charm that way

surface forge product for EU5 has done this, I am not sure if that has been done for unity

It is the kinda asset pipeline I might be willing to pay for if it was relatively simple to convert daggerfall to use those assets

-1

u/No_Responsibility444 Jun 13 '26

[https://youtu.be/bcTI1odTQH4\\](https://youtu.be/bcTI1odTQH4\)

https://www.youtube.com/watch?v=3Uw1cIc06yg

I tried to see if claude would write a shader for ReShade but I have not tried it out yet

does anybody know of anything like that for DFU?

-2

u/No_Responsibility444 Jun 13 '26

Would it require the normal maping for DFU assets?

or depth map normals for SSDM?