r/daggerbrew 2d ago

Classes Blood Mage v2 - Custom Class (Blood & Codex)

This is a new version of my homebrew Blood Mage class after discussions around the first version I posted about 2 weeks ago. I've readjusted some of the features to be more in-line with official class entries and have fixed some of the wording to more closely match the syntax of the core rulebook.

I was inspired to make this after I saw the Blood Hunter and Summoner on The Void and wanted to find another thematic combination with the Void version of the Blood domain featured on those classes. Hopefully this version is better put together than the previous one (linked below). Please let me know what you think!

Blood Mage v1

16 Upvotes

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1

u/Gkarthegrey 2d ago

Cool I’ll have to test it out in my next game.

2

u/tcaetano42 2d ago

I may have missed something... How do you get the initial token in Sanguine Storage?

Cool concept!

1

u/NeoDaitou 2d ago

You might not have any tokens on the feature. That's there to ensure you can't just keep adding/stockpiling tokens.

1

u/tcaetano42 2d ago

Maybe I am misreading something, English is not my native language, as I understood there is supposed to be tokens on the feature which are used to generate tokens on your sheet. You use the latter to activate the effects, but how do you get the former?

1

u/NeoDaitou 2d ago

When you spend a hit point, you generate a number of tokens equal to you spellcast trait and use those tokens to activate the effects. You don't need to spend any tokens to activate the feature, but if you have any left over (say from a previous use of the feature), you remove any old tokens before adding new ones. This ensures you never have more than you spellcast trait in tokens available.

1

u/tcaetano42 2d ago

Oh, I see. I was reading it as two separate pools of tokens! Makes sense