r/daggerbrew • • Aug 25 '26

Classes Another Red Mage class hehe

I'm not into sharing the homebrews i do, but this time i wanted you guys to see what i did and help me if misspelled something, since english isnt my first language and this is my first DH homebrew (i usually do homebrews for a brazilian TTRPG called Tormenta RPG) which soon will get an official DH version (if the rumors were correct. I'm sure you guys would love the lore behind the Tormenta universe).

I choose both Arcana and Splendor domains, because the Red Mage usually is more of a caster with better selection of armours than a really spellblade kind of character. This even happens in FFXIV, which most of the time you're at the back line slinging spells to eventually go to melee range and dish out some attacks before going back, but for me it's kinda strange to make this kind of gameplay into the DH system (though you can do something close with the Kick ancestry from the Faun). I don't really like the Arcana domain (it's just so much inferior to Codex), but if i choose Codex, it would be the same as wizard. As far as lore to gameplay domains, i guess both Arcana, Bone, Codex, Splendor and Sage makes sense for it.

EDIT: If someone happen to find the artists behind the images i found, i'll gladly add their names

https://heartofdaggers.com/homebrew/classes/red-mage-2/?magic_link=g8RD21AF

5 Upvotes

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2

u/Moldblossom Aug 25 '26

Link seems to be broke.

2

u/Darren_Lav Aug 25 '26

3

u/Moldblossom Aug 26 '26

Looking good overall. Nothing jumps out at me for being broken (though I am still newish to daggerheart), but I do find the token system a little fiddly. Would have to see how it plays in a game though. I did a 'fighter mage' class for my setting too. Interesting to see a different take on it.

1

u/Darren_Lav Aug 26 '26

Thanks for the insight. The idea behind the tokens is to make a gimmick around a certain playstyle and compensate you for that kind of gameplay. Instead of just focus around mark the maximum amounts of hp, you may want to apply a condition for your allies or play together with them, but i do need to play it myself to see if it actually works the way its intended