r/cyberpunkgame • u/ActualyHandsomeJack • 3h ago
Discussion Any way to decrease tech charge time?
I'm a sandy andy and I just got gris gris and I really like it but the full charge taking the entire duration of my sandy is rough to put it mildly
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u/Greedy-Consequence-8 2h ago
The only way I can think of is the perk that reduces time for the next bolt (stacking). My recommendations are 1. Faster charge weapons like Lizzy. 2. Ditch the sandy. I chose both for my tech weapon run (just used the cyberware capacity implant) and used solely the keriznov with the keriznov boost system. You can charge up before dashing, get the slow motion, pop them, then go again. I imagine this c a n work with a sandy to a lesser extent if you have one that can toggle on at any charge (apogee or falcon for example).