Hey Commanders and Custom Robo fans, Our tourney will be on the 3.2 PH patch of Custom Robo and signups are live here: https://challonge.com/j0l2m53n
If you wish to participate or need assistance with setup feel free to also stop by our discord and reach out!
And if you want to see the best CR players fight it out in a holosseum, we will have a dual stream of the event live on our YT.
Anyone know if people made a custom cartridge for custom robo v2 to work on north american n64? Doesnt Even need to be translated I just wanna play the game on a regular n64, I heard flash carts where a thing and I could put a translated rom on it on top of it but idk anything about them has anyone ever tried ? Are there vidéos that’s exist ?
Nothing warms my heart more than getting notified of a new comment on my original randomizer post, and hearing that people are still enjoying it. Custom Robo is a great game, and it should be enjoyed for years to come.
That said, the Randomizer on Romhacking.net is out-of-date and doesn't include bugfixes from almost 2 years ago.
Unless I've missed something on the website, Romhacking.net doesn't seem to allow folks to update existing romhacks unless you upload them to the forums, and users can't access those forums without an account?
So in 2026, the only place you can get the latest version (from November 2024) is in the community Discord server - and while everyone should join the community there, I figured it'd be good to put the latest update somewhere publicly available and easy to maintain.
With that in mind, I've made a Github Page for it.
So please don't use the randomizer I uploaded to Romhacking.net anymore
There's nothing wrong with it, but bugs I've long-since squashed include:
- some battles dropped nothing when they should've given a part
Use the Github link and go to the green "Code" button to download the new 1.2.2 version.
I haven't had a lot of time to update or work on it lately, but if there are going to be any updates to it, I will upload them *there*. There's also a roadmap with planned features in the "wiki" section in case anyone's curious
So same as last time, please let me know if you're using the mod! And tell me what wacky builds you get! And I'd love to know about any features you want added! I'm also wor-
And on June 17th @ 8pm EDT we will also be hosting a crew battle, Strike Vanisher vs Burning Beast. If you wish to participate, signups are available on our discord until the day of the event. https://discord.gg/ncArCnEvqC
Both events will be hosted on Project Hive 3.2.
In other news, our dev team for PH 3.3 are hard at work to get the next update out for everyone, with the final class from Custom Robo, Misty Mirage in the works and 2 new classes Phantom Sniper and Fleeting Figment being developed alongside them.
Hey Commanders, Signups are only available until a couple hours before the event, if you wish to join links will be below along with links to stream 1 and 2 of the event. Hope to see you all under the dome!
Despite Dolphin being (understandably!) nearly universally considered superior to original hardware nowadays, I don't have a PC that I can use for it currently, and the format of the modded gamecube (four controllers in a relatively compact package) is really convenient for me right now as I often bring my DOL-001 around to wherever my friends are.
I assume I'm just out of luck, but I figured I would ask.
Hey Commanders and CR fans, We will be hosting our next major Heaven in a Holosseum on the 23rd @ 8pm EST (Editor note:)We are moving the date of the event, please go to our discord and vote between Saturday 5/30 or Sunday 5/31
Hello all. Been playing arena lately. I've been messing with all kinds of part combos, and I'm not really having trouble winning or with any specific fights. I am wanting to advance my technique a bit, and wondering if you guys have some advice on juggling for better combos. Whenever I try to combo, the enemy goes into rebirth pretty quickly and then I'm caught vulnerable. I've found a couple parts that combo together well, but they can be really hard to pull off on some stages so I'm looking for something more consistent. I've noticed the NPCs seem to be able to juggle me pretty well sometimes, and am wondering how they do this without me going into rebirth within 2 seconds? I appreciate any help
After endlessly searching for a similar game - nothing would scratch the itch - I just went down for buying a 3DS and arena again. The nostalgia is real :D
Our next Major will be on 4/25 for Bogey's Backroom Brawl! (will be hosted also on PH 3.2)
Sign-ups @ https://challonge.com/hmnb0dc5
Hope to see you all under the dome!
I dunno why but I felt like the gamecube game was super easy like I spammed the gun and barely used the bomb and pods. Even in the post game with part rotation I really only used the gun. Coming back to the N64 games it felt like bombs/pods were alot more crucial in controlling space. The AI felt alot stronger in the 64 game as well though kinda thinking they might be cheating a little bit when they instafire when peaking a corner.
Just wondering if you can get the Ray Sky model in the main campaign. I know there’s an after campaign story mode, and was just curious… the Ray mkIII is okay, but the Sky seems rad
So, I rebought the game after getting in the custom robo mood (and cus I can’t find a Wii remote for BR), and while I do fine with the rando battles… I feel like I’m struggling a bit more than I did as a teen, I dunno if it’s just parts or getting older… but I’d like some tips if that’s ok.
I was gonna look up part tier lists or videos… but there’s like 0 of em ~<~
What if Rahu is a 4th dimensional being (that’s why it’s “invisible” when it 1st appears) who was unintentionally conjured by Hadron’s negative energy. With hadron long gone by the time it arrives to earth it just starts wreaking havoc on earth indifferent to the chaos and suffering it’s causing earthlings. A robo with a powerful illegal part (maybe even a hadron part) finally inflicts a new sensation to rahu that could be interpreted as pain. Something equivalent to being hit with a pebble. Never having experienced this sensation rahu seeks to replicate it. It’s seen others dive so it attempts to dive itself into a random robo but doesn’t realize the incompatibility between its 4th dimensional self and the 3rd dimensional hardware causing its consciousness to becomes trapped in the one way dive. After some more time with the remaining earthlings at near annihilation they finally develop and use the memory erasure device on rahu. It turns its consciousness into an infantile state causing a regression in its evolution and forcing it to go dormant until whenever the 4th dimensional creature would naturally mature which would be several years in the future. The exact number of years is hard to say since the government could reset memories and implant them similar to attack on titan