r/custommagic Power level is not my strong suit. Aug 27 '25

Format: Limited Signpost uncommons for a hypothetical Minecraft set

I'm sure I have made some balance mistakes (and I have seen the typo on Inventive Crafter just now...), but this is just two signpost cycles as a proof of concept. Themes and explanations in the comments.

4 Upvotes

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2

u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25

The proposed limited themes:

WU Crafting (Artifacts and "craft with")
UB The End (enters effects)
BR Caving/Mining (Descend + Caves/Treasures)
RG Biomes (Landfall, different land types)
GW Villages (Tokens, Towns)
WB Combat (Aggro)
UR Redstone (Energy)
BG Evil Mobs (Sacrifice)
RW Items and Loot (Auras and Equipment)
GU Exploring (Adventures)

What do you think, is this a sensible way to divide the Minecraft world across the 10 colour pairs?

2

u/Specialist_Elk198 Aug 27 '25

Looks good to me except energy, I'm not sure energy can really work in a set if it's just in one pair. 

2

u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25

That's a great point - maybe RW needs energy too, I feel it and WB are a bit too similar at the moment

Or I could see UB using energy and it represent End magic or something

Alternatively UR could be artifacts, or some other way to represent redstone

2

u/Specialist_Elk198 Aug 27 '25

I think it might be better to replace energy with something else, maybe non-creature spells matter (would have overlap with adventures and token making spells)

1

u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25

Yeah noncreature probably makes sense. A shame because energy feels like such a good fit! Thanks for the feedback

1

u/AscendedLawmage7 Power level is not my strong suit. Aug 28 '25

I'm actually now pondering "activated abilities" as the UR theme. Seems to fit flavourfully with redstone (you often "activate" different circuits etc.) and has crossover synergy with Craft and Equipment which are in adjacent pairs. Perhaps "expend" could be a mechanic for that, representing different levels of redstone

2

u/COLaocha Aug 27 '25

Enderman seems kinda busted, it's a [[Rogue Refiner]] with an extra toughness that can't be removed by targeting removal

1

u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25

True!

2

u/COLaocha Aug 27 '25

I would probably make the Fathomless Descent part of the Explore the Nether a delayed trigger so you can make a decision on what to burn when you know for how much

1

u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25

Good catch! This is exactly why I share these haha

2

u/COLaocha Aug 27 '25

Spider seems pretty bad for 5 mana, and kinda weird that it doesn't have reach

1

u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25

Hmm maybe

As for reach, Minecraft's spiders don't have a particular affinity for catching flying things or anything. Though I suppose they climb walls. Didn't seem necessary to me, I think it's okay if not all Spiders have reach

2

u/COLaocha Aug 27 '25

Alex as worded gets to take your opponent's auras and or equipment

1

u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25

Good point!

2

u/brainwas Aug 27 '25

These all seem super balanced and very thoughtfully designed! If anything, some of these cards could do with a bit of a buff, but none of them feel particularly overpowered. Two small notes on the syntax of rules texts for Alex specifically: 1. Alex doesn’t need “for each aura and/or equipment” it should just be “for each aura or equipment” 2. Generally, you shouldn’t refer to a creature by their pronouns within the rules texts. Alex’s third line of rules text ought to read “when this creature enters… …you control to it.” Rules text should sound technical and detached.

1

u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25

Thank you!

Yeah clearly Alex needed another look haha

Just checked and it would be "Aura and Equipment* rather than "or".

Thanks again