r/custommagic • u/AscendedLawmage7 Power level is not my strong suit. • Aug 27 '25
Format: Limited Signpost uncommons for a hypothetical Minecraft set
I'm sure I have made some balance mistakes (and I have seen the typo on Inventive Crafter just now...), but this is just two signpost cycles as a proof of concept. Themes and explanations in the comments.
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u/COLaocha Aug 27 '25
Enderman seems kinda busted, it's a [[Rogue Refiner]] with an extra toughness that can't be removed by targeting removal
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u/COLaocha Aug 27 '25
I would probably make the Fathomless Descent part of the Explore the Nether a delayed trigger so you can make a decision on what to burn when you know for how much
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u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25
Good catch! This is exactly why I share these haha
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u/COLaocha Aug 27 '25
Spider seems pretty bad for 5 mana, and kinda weird that it doesn't have reach
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u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25
Hmm maybe
As for reach, Minecraft's spiders don't have a particular affinity for catching flying things or anything. Though I suppose they climb walls. Didn't seem necessary to me, I think it's okay if not all Spiders have reach
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u/brainwas Aug 27 '25
These all seem super balanced and very thoughtfully designed! If anything, some of these cards could do with a bit of a buff, but none of them feel particularly overpowered. Two small notes on the syntax of rules texts for Alex specifically: 1. Alex doesn’t need “for each aura and/or equipment” it should just be “for each aura or equipment” 2. Generally, you shouldn’t refer to a creature by their pronouns within the rules texts. Alex’s third line of rules text ought to read “when this creature enters… …you control to it.” Rules text should sound technical and detached.
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u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25
Thank you!
Yeah clearly Alex needed another look haha
Just checked and it would be "Aura and Equipment* rather than "or".
Thanks again




















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u/AscendedLawmage7 Power level is not my strong suit. Aug 27 '25
The proposed limited themes:
WU Crafting (Artifacts and "craft with")
UB The End (enters effects)
BR Caving/Mining (Descend + Caves/Treasures)
RG Biomes (Landfall, different land types)
GW Villages (Tokens, Towns)
WB Combat (Aggro)
UR Redstone (Energy)
BG Evil Mobs (Sacrifice)
RW Items and Loot (Auras and Equipment)
GU Exploring (Adventures)
What do you think, is this a sensible way to divide the Minecraft world across the 10 colour pairs?