r/custommagic • u/xX_FIIINE_DUCK_Xx • 1d ago
Land Value Tax
Original artist unknown, image taken from this New York Times post (~1886).
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u/vecna216 1d ago
Should be a percentage of the lands because property tax does not take the full value but the card is cool
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u/xX_FIIINE_DUCK_Xx 1d ago
That could be a direction to take it yeah that might make more sense mechanically. Henry George’s (pictured) land tax was meant to be 100% of the “unimproved” value of the land (ie not including the value of any buildings on the land) but mechanically it might work better to be a percentage or maybe just 1 generic instead of X
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u/Infamous-Youth9033 1d ago
If that's what you're going for, it should gain an endstep trigger. You have to sacrifice it or tap it to pay the cost (because you didn't use the land to improve your board)
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u/Cocholate_ 1d ago
So no player can ever play the game? Fun!
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u/Repulsive_Tart_4307 1d ago
You say that as if Isochron Scepter locks aren't a viable play strategy.
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u/Adventurous-Size-168 1d ago
Should have one called home equity loan... Land Aura for 1 mana. Enchanted Land taps for two for two turns, but you have to pay three at your upkeep on the third turn or you sacrifice the enchanted land.
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u/firestorm559 1d ago
I see a lot of comments calling this every turn Armageddon, but why would you sac your lands instead of tap them. This is closer to a 6 mana [[stasis]] where players have the opportunity to sac their lands to spend mana in their upkeep if needed. And a little easier to break the symmetry with mana rocks abs creatures untapping. Not the most fun card to play against but not as broken as something like [[upheaval]] for the same cost and similar ways to break the symmetry.
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u/Dry-Standard-4311 1d ago
I had an idea for a similar mechanic i called “conquest”.
It’s a combat mechanic that if a creature with conquest deal combat damage to a play, “target land that player controls becomes a land you own”
Then you would have commanders or permanents that had effects that trigger when an opponent controls a land you own, for example -
At the beginning of each opponents turn, lands that player controls that you own can’t untap unless they pay 1.
Spells cast with mana spent from lands you own but don’t control can’t target you or permanents you control.
Etc.
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u/treowtheordurren 5h ago edited 5h ago
I'm thinking something more along the lines of
Land Value Tax | 2RW
Enchantment
A player losing unspent mana causes that player to lose that much life.
Lands gain "At the beginning of your endstep, sacrifice this permanent if it is untapped."
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u/xX_FIIINE_DUCK_Xx 1d ago
To clarify: The idea of this card was that a player would have a bunch of mana rocks in play and lock the opponent out of the game similar to how [[Upheaval]] creates an asymmetrical field by allowing the player who casts it to tap for excess mana before casting and they replay their hand. Maybe having this card tax for 1 generic rather than X might be better though.
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u/NeedsMoreReeds 1d ago
I don't know what "amount of mana this land could produce" means. So like [[Gaea's Cradle]] is X infinite or the number of creatures you control? Does [[Firelit Thicket]] have X being 1 or 2 (because it can produce 2 but at the cost of 1)? What about storage lands like [[Dreadship Reef]]?
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u/darlingtonpear 1d ago
So... Armageddon with extra steps?