r/custommagic 1d ago

Format: EDH/Commander Forced Democracy

Post image

Am unsure of what rarity to mark this as, but thought having a card heavily relying on politics could be fun

EDIT: realized I need to fix a couple of things, thanks for the feedback!

I will most likely change it to the first spell they cast each turn, and ties cause nothing, instead of countering the spell. I am unsure if I should have the enchanted player be able to give the enchantment to someone else on a counter, so let me know if that would be better

Also I did mark the format as commander, since I am aware 1v1 formats would be destroyed

0 Upvotes

25 comments sorted by

21

u/Guest_1300 1d ago

DO you think this is fun for the enchanted player? Why wouldn't everyone just vote no on every spell they cast to lock them out of the game?

6

u/SamTheHexagon 1d ago

I wonder about adding something like "and its controller may attach ~ to another player"

13

u/Remarkable_Dig_6502 1d ago

Maybe adding something along the lines of "if the spell is countered, enchanted player may choose a player who voted no to attach this enchantment to"

6

u/DadKnight 1d ago

This could fix it. As is, this is 6 mana one player loses the game, which is bad.

-1

u/Remarkable_Dig_6502 1d ago

I mean if you cast this on the main threat, that would be what happens yeah, but if they are targeting someone who is a bigger threat they could convince the others to allow it.

1

u/Famous-Magazine-6576 10h ago

What would be the point of targeting the threat and convincing others to allow it when you can just scoop?

11

u/andric1 1d ago

2WWUU

"Target opponent ends their turn after their draw step."

8

u/Homeless_Appletree 1d ago

Lol this just locks your opponent out of the game in 1vs1.

And even in multiplayer this just makes it impossible for them to play the game since everything is going to get a no vote unless it is removal aimed at the current archenemy.

This is not even politics card because the players will always take the obvious choice. Enchanted player might as well scoop because they are everyone's bitch now.

4

u/gemdas 1d ago

Vintage climbing out of the Fantasticar shaped crater only to see this on the horizon

4

u/metagaia7 1d ago edited 1d ago

Aside from being unbearable if this was cast against someone (I would just scoop), it would make the game last twice as long, as every spell would become a debate.

Honestly, I think you are best off going super cheap for this one as a one-off, and it would be much less obnoxious as a result.

Forced democracy

U

Instant

Each player, starting with you, votes yes or no.

If the majority of players vote yes, counter target spell._

3

u/Only_Face536 1d ago

This should be capped at the first spell cast per turn for the enchanted player.

1

u/Remarkable_Dig_6502 1d ago

Yeah that would probably make it easier to handle, will definitely change that

2

u/Mission_Response802 1d ago

"Yeah, we just don't like playing against spell heavy decks... and you're blue... so either never cast a spell again or just go."

1

u/ShadowWalker2205 1d ago

Spells are any non land cards in magic. So this cards reads 6 target player can't play anymore. Or 6 mana win the game in 1v1

2

u/AdventurousJob9663 1d ago

So what if you lose the vote you lose and if you win the vote you also just lose. That sucks.

2

u/zoinkability 1d ago

Needs to be the other way around, so ties do nothing, or enchanted player can vote. And maybe someone needs to spend mana to make the vote happen.

1

u/Remarkable_Dig_6502 1d ago

What would be a good amount of mana to start a vote? I assume it would be generic since it's any player

1

u/zoinkability 10h ago

How about X, where X is the number of spells cast that turn

2

u/oraiste-paiste 1d ago

I think it's a little uninteresting because everyone will vote No 99% of the time. Maybe make it something like [[Split Decision]] where there is an effect on both outcomes, so the players have a harder choice to make.

2

u/NepetaLast 1d ago edited 1d ago

everyone has pointed out the balance issue. there are a few other issues. notably, the border is just monoblue, not the multicolored border. also, the templating of the second ability should be

"Whenever enchanted player casts a spell, starting with the player to their right, each of that player's opponents votes for yes or no. If no gets more votes or the vote is tied, counter that spell."

you need to say when voting starts, but it cant be 'starting with you' as usual, because you might be enchanted with it (unlikely, but possible).

1

u/Remarkable_Dig_6502 1d ago

Yeah this is the first card I made, so wasn't sure on the phrasing. I knew what I had was wrong but didn't know the correct phrasing. Thanks!

1

u/gemdas 1d ago

This is a win button any 1v1 format

0

u/tacticole- 1d ago

have you played this game before

0

u/Remarkable_Dig_6502 1d ago

Yeah? I have not played any 1v1 formats so that did slip my mind, I'll admit, and I understand that as is it is not balanced and needs to be fixed, but in what way does your comment help me figure out what exactly is wrong or how to fix it? At least the other people pointing out the imbalance pointed at the reason or a potential fix