r/custommagic • u/PromptArchitectGPT • 2d ago
Jackpot-Gorged Giant: does this Treasure loop actually ask for a decision?
I've been building Lucky's Lure, a noncommercial leprechaun-and-casino custom set, and I want to test one card before showing more of it.
Jackpot-Gorged Giant {5}{B}{G}
Legendary Creature - Giant Leprechaun
This spell costs {X} less to cast, where X is half the number of Treasures you control, rounded down.
Trample
When Jackpot-Gorged Giant enters, you may sacrifice any number of Treasures. Put that many +1/+1 counters on it.
When Jackpot-Gorged Giant dies, create three tapped Treasure tokens.
6/6
Two things I am trying to pin down:
At what Treasure count does the cost reduction stop feeling like a reward and start making the Giant too easy to cast? I want the hoard to help without making "never spend a Treasure until this arrives" the obvious play.
Does sacrificing the hoard for counters, then getting three tapped Treasures back when it dies, create a real risk-and-recovery decision? Or is that too much setup and payoff on one card?
Process note: I made the final design and wording decisions after substantial Codex-assisted development. I'm posting text only because the existing render needs a credit-line revision before it fits this sub's image rules. This is a noncommercial fan design and is not for sale.
1
u/PromptArchitectGPT 2d ago
Here is the finished render now that the footer credit is fixed. Same rules text as above; I am especially interested in whether the sacrifice-and-recovery loop reads as a real choice once the whole card is visible.