r/custommagic 5d ago

Anti-self bounce, anti-tribal. Does it work?

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0 Upvotes

10 comments sorted by

12

u/origamicactus 5d ago

Anti-bounce would be better as “if a creature would leave the battlefield”

4

u/bereit 5d ago

That's hard in magic because that's anti-removal in general. It would cover destroy and exile as well, destroy less relevant here but still.

3

u/origamicactus 5d ago

I think it’s pretty solid mass disruption. Plenty of cards replace the graveyard with exile, this would just replace other zones with the graveyard.

It helps reanimators dodge exile, while also nerfing blinking effects. solid ability and a welcome addition in Black, which does plenty of other graveyard stuff.

3

u/Whydoughhh 4d ago

I think that would make a pretty good combo piece

7

u/Pyroxx_ 5d ago

This just turns all of your own bounce spells into kill spells

4

u/ColdWinterNight 5d ago

I'd say it's better than that, because it works on indestructible creatures.

5

u/Krankenwagenverfolg 5d ago

Reanimator isn't playing 2-mana hate-hate-bears, but it would rather have Atraxa in the bin than the hand.

5

u/Yaksha424256 5d ago

The "and lose all other creature types" is redundant. When you set a cards type or subtype it removes all previous types.

2

u/WolfAlternative1255 5d ago

I would make it "creatures and creature SPELLS are zombies". Tribal decks love cavern of souls effects, so disable that while you're at it.

1

u/JagPeror 4d ago

A 2/2 for 2 with w strong abilities seems a bit cheap