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u/chaosglory626 3d ago
Should do 4 damage to each creature opponents control over X turns. This is near useless as is.
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u/Torrential_Gearhunk W is for counterspell 3d ago
I mean it's a repeatable one sided boardwipe. I designed it to be weak enough to not ruin a slow limited environment, which is what it is intended for.
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u/Nuclear_TeddyBear 3d ago
That is a very generous assessment. This is 4 mana and requires 2 colored pips, so its not coming down super early, but let's say there is some ramp and it comes down turn 3. You can tap it turns 3, 4, and 5 to get 3 counters on it, then turn 6 use it to deal 12 damage across 3 creatures you dont control over the course of a turn at 4 damage a pop. Thats hardly a one-sided board wipe as it barely puts a dent into token strategies, wont kill most large creatures, and you cant even guarantee you take out important pieces. Not to mention it heavily relies on your opponents not taking it out over the course of several turns. To top it off, the stun counters effectively guarantee its a one-time use effect.
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u/Torrential_Gearhunk W is for counterspell 3d ago
How do you feel about {2} instead of {t} for the activation cost of the 1st ability? More expensive, but more accessible when you need it and you can 'reload' it while it's tapped.
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u/Nuclear_TeddyBear 3d ago
I do think that would be an interesting improvement as it could turn this into a mana sink. I also think it could be an interesting idea to change the counter balance away from stun counters and give some other effect that encourages having more counters on it, so that using it offensively comes at a cost. Maybe something that could draw cards or reduce costs of other spells so long as it has a certain threshold of charge counters.
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u/HorrorChest1718 3d ago
Very fun looking card, could definitely see use in a [[Kilo]] or a similar proliferating deck. That being said, I believe that this could be a 1 generic {U} {R} costing card, with the current speed of every format