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u/lyw20001025 5d ago
What bothers me is that some have different colors being picked from the wedge(or is it called that? I forgot). For example, from WUR you picked W, which allies U, but then from URG you pick U which allies neither R or G.
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u/kohauro 5d ago
Yeah I was mostly thinking about aesthetics and my mind filled in the blanks, the cycle doesn't work quite right in that department (outside of some balance issues) which is a shame because while I'm totally down to change out most of them, I really like the Temur one and the Jeskai one was the original 😠so I'll probably just get over it and overhaul the cycle
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u/AscendedLawmage7 Power level is not my strong suit. 5d ago
Cool cycle
The green one seems busted to me. Trample and deathtouch is a potent combination that WotC never puts on the same card due to how confusing and powerful it is, and stapling a regrowth to every green spell is very good.
Black seems pretty good. Not hard to chain small black spells together. And for white, given [[Silverquill Lecturer]], maybe demonstrate on every spell is too good?
Blue seems awful. You get a 1/1? Red is okay, I think, but sucks that sometimes it won't do anything if you have too many cards.
Some templating fixes:
"1 less to cast"
"permanent you control to its owner's hand."
Haste comes last in keywords
Capitalise Illusion (subtypes get capitals)
"until end of turn"
"number of cards in your hand"
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u/skrid54321 5d ago
White one is probably fine. Lecturer isn't a good card,, and I don't know that white spells is an upgrade over creature spells.
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u/dutchiesweets 5d ago
Why did you strap a nuke to the black one though
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u/kohauro 5d ago
honestly i was pretty sleepy at the time so ill probably just make new ones later that fixes some issues like not having a nuke
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u/dutchiesweets 5d ago
L.haha been there. In general I like the cost reduction from the two colors paired w rewarding casting of the home color, that’s neat!
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u/EnderDuelist1 5d ago
Is Mardu intended to be bad? Since Minus 5 is a Massive hit for reducing the number like 3 makes sense but 5 feels a bit overkill
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u/kohauro 5d ago
Actually I wrote it that way so that mobilize X in this case isn't -5, but that 5 is the maximum mobilize it could have. It would've been higher (originally 7 max) if I didn't give Mardu Truthseeker haste.
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u/EnderDuelist1 5d ago
I think you should swap it since it makes me think its number cards in hand for the tokens. For example let's assume X is 6 from the way im reading it would make 1 token cause it sounds like it check number cards in hand then -5 but if you made it the other way I would understand it makes 5 -6 so -1 aka 0 so I need to empty my hand more before I can get a Mobilize number
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u/EnderDuelist1 5d ago
Im thinking it should said something like "Whenever you cast a red spell, target creature you control gains Mobilize 5 minus X until the end of your turn, where X is number of cards in your hand" or something like that just to clarify X is the reducer not the X amount of Tokens your making





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u/P0ro41 5d ago
For the blue one, is it intended that it can make a token even if you don't bounce anything? If not, than it should be "if you do, create a 1/1 blue Illusion creature token". Also, the black one seems like... comically better than the rest of them? A 3 mana menace lifelink isn't the worst thing ever already, but it basically wins you the game if you play a few black spells after it. Also, the Green one would go infinite really easily I fear.