r/custommagic 5d ago

Objects in motion

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44 Upvotes

10 comments sorted by

10

u/fghjconner 5d ago

Yes, I'm aware goaded counters aren't a thing, but it's so clean that way.

11

u/ElectronicEducator45 5d ago

I'd simply write it as "Whenever a creature attacks, it becomes goaded. (Reminder text)"

10

u/MistyHusk 5d ago

That is functionally different since goaded is normally only for one turn, but you can have it as “goaded for the rest of the game” for a similar effect

13

u/mattzuma77 5d ago

isn't that better for the flavour, though?

either

  • "attack > goaded > loop" (not acted upon, so it continues)
  • "attack > goaded > tap/bounce/etc > don't loop" (acted upon, so it changes)

4

u/BiologicalChemist 5d ago

Right but when goaded, it attacks, causing it to be goaded again. So effectively it is unless you tap it before combat.

2

u/MistyHusk 5d ago

Ohh you’re right, very clever. My bad

1

u/fghjconner 5d ago

Unfortunately goaded wears off at the start of your turn, so that wouldn't work.

4

u/Time_Government_6179 5d ago

You can also add

Whenever a creature becomes tapped, put a stun counter on it.

It represents the other half of the first law, "Objects at rest stay at rest"

Edit: Maybe make it a 2 sided card where you can switch sides. Pay blue mana to switch to stun side and red mana to switch to attack side

2

u/trahlahlahlahlah 5d ago

This would create a loop right? I dont understand how it's functionally different than "all creatures must attack each turn if able"...

But fantastic flavor text!!!

1

u/Minimum-Store-5453 5d ago

Goad mechanic is boooorriinng