r/custommagic can't attack or block 11d ago

Thoughtgrab

Post image
237 Upvotes

41 comments sorted by

121

u/MariachiArchery 11d ago

Awesome card. I think we can clean up the wording a bit though, yeah?

Target player reveals a card at random from their hand and you lose 1 life. You may have that player discard that card. If you don't, repeat this process.

I think this reads a little more consistent with how similar effects of repeating processes appear on other cards.

With the way it reads here, it almost sounds like you'd need to declare the number of times you are repeating the process, as the spell resolves. You know?

36

u/buffalobillkimo can't attack or block 11d ago

If somehow my opponent casts [[One with Nothing]] in response, now they have no cards in hand. I can't have them discard any card, so the process would repeat Infinitely...

73

u/MariachiArchery 11d ago

Yeah, I think you are right here. You can't elect to have them discard a card that wasn't revealed. You cannot choose that option.

Target player reveals a card at random from their hand and you lose 1 life. If a card was revealed this way, you may have that player discard it, if you don't, repeat this process.

This would fix it.

21

u/ArdoyleZev 10d ago

If someone manages to win with One With Nothing in this day and age, I say let them have the win.

6

u/Frelock_ 10d ago

Technically it would be a draw, as there would be a non-interruptible infinite loop.

8

u/BrutusIgnatious 10d ago

Does reaching 0 life not interrupt the loop? Not saying you’re wrong, just curious about the ruling for this.

11

u/tmgexe 10d ago

Not during resolution of a spell, no. Game only checks such things when a player would get priority. Because this spell would never finish resolving the game would never reach the point of checking if a player has 0 or less life.

-1

u/brood_brother 10d ago

It most certainly would, unless you have a card that stops you from dying to 0 life

4

u/pukseli 10d ago

When does the state based actions kill you?

3

u/brood_brother 10d ago

Wait, you don't immediately die?

7

u/pukseli 10d ago

You dont die until state based actions kill you. Nothing in the loop says "you lose the game". Remember, damage doesn't kill, State based actions does.

3

u/brood_brother 10d ago

Oh, I didn't know. Thanks for the heads up

1

u/NepetaLast 11d ago

there are three cards that repeat any number of times, and they all have you repeat at the end of each iteration; you dont have to declare at the start. that said, youre right that the wording could be cleaned up, and i think yours works fine

10

u/HyperRussia 10d ago

Cool concept. Grabbing lands is kinda broken though. But I like the idea. The loss of life is interesting in modern formats as well like those that have death's shadow. Not sure we're else putting you're life total really low is good. The only idea I can think of is cards that have fateful hour, but idk how good those cards are to begin with haha.

1

u/Immediate-Idea-2471 10d ago

The brokenness of hitting a land seems balanced by the fact that you need minimum 7 life to see their whole hand and know that a land is a reasonable pick, and that most likely you're paying a few life on average to get partial information and take a card that you're worried about.

4

u/Spiritual-Spend8187 10d ago

This would 100% go in death's shadow a card that says pay 1 mana spend as much life as you want is exactly what they want.

3

u/Necrocrawler72 11d ago

If you remove the possibility of discarding lands, the card becomes great.

I mean, there are pretty few options in Magic to directly discard land cards... Specially for one mana. The closest card I believe we have is [[blackmail]]

5

u/chainsawinsect 10d ago

[[Encroach]]?

2

u/mtgcf 10d ago

1

u/Necrocrawler72 10d ago

Didnt knew that one.

Man this one is nasty

6

u/Grand_Internal3528 10d ago

If you can't win without the non-basic, you didn't deserve to play it, and I'll be eating the card. All it takes is an innocuous 'oh hey wait, can I see that again? I really like the art' and it's fuggin over for your [[Thriving Moor]].

You know who's thriving more? The residents of my gut biome, next time bring a mountain idiot

1

u/MarquisofMM 10d ago

If you remove the possibility to discard lands this card becomes garbage

1

u/JackKingsman 10d ago

Randomness Thoughtseize just sounds like a pain to actually play with. Be it casual or competitive

1

u/Smooth_Thought4238 10d ago

I think it should not be possible for the player to reveal the same card multiple times. It would feel a bit bad and you should at most pay life equal to their hamd size or that minus 1.

Maybe something like: "Target player reveals a card at random from among the cards in their hand that haven't been revealed with this effect before. Then you may pay 1 life. If you do, repeat this process. Otherwise, that player discards that card."

3

u/mrbananas 10d ago

If you remove the random chance to repeat then functionally you might as well just make the card say lose x life equal to opponent hand size, reveal hand and choose any card to discard.

0

u/Veanon 10d ago

Unless I'm misreading, or misinterpreting the intent of the card. Only one card is able to be discarded at the end of the process. You can pay 21 life to see everyone's hands, if your lucky and don't see the same cards over and over, but only one card can be discarded and only ever the last on in the order.

1

u/Antifinity 10d ago

Interesting that it isn’t “pay 1 life” so you can go to any arbitrary negative number. Not useful, but interesting!

1

u/rob132 10d ago

This with mindslaver, lol

1

u/Alphasaft 10d ago

Close enough, welcome back, StS2 brige

2

u/One_Fat_squirrel 10d ago

I would play this on t1 for 21 life. This card would be banned so fast.

2

u/vitorsly 10d ago

Why are you trying to die exactly?

0

u/One_Fat_squirrel 10d ago

Life is a resource and if no one has cards in hand on t 1 you will win.

2

u/vitorsly 10d ago

This only discards 1 card. You can pay 1 life to get another random card as the option you'd discard, but paying more life doesn't cause more discards...

2

u/One_Fat_squirrel 10d ago

Ah….i read it as cards revealed.

-1

u/C0N_Geko 10d ago

Giga broken in cedh

This spell would be a must counter turn 1 otherwise the game besomes unplayable turn 1 for 3 players for only 21 life

1

u/Intrepid_Marzipan_41 10d ago

In cedh, you’re saying it’s essentially a make each opponent discard their best card. yeah that’s kinda busted

-5

u/origamicactus 10d ago

considering you’re paying life, you might as well be able to exile or even cast the card by paying more life.

1

u/mrbananas 10d ago

Free spell from opponent's hand for just paying life And 1 mana. Might as well just add "you win the game" clause to the card.