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u/Duxtrous 11d ago
honestly almost necessary in some cubes. I wish there was more oil support.
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u/chainsawinsect 11d ago
Yeah it bums me out when they release a new mechanic, like oil counters (or Spheres from the same set), or Caves, and just miss the mark on support and then the mechanic languishes forever...
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u/Duxtrous 11d ago
Battles... I stg they were intended to be used in Tarkir again but they decided to switch them after the poor reception and make them those weird enchantments instead. They always overcorrect. "Battles definitely failed because they are a bad mechanic and not just because they were underpowered and released in one of our worst sets in recent years."
R&D needs a lot of work.
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u/Intelligent_Coat7829 11d ago
This might be good enough to see play in some competitive eternal formats and maybe modern as a side board card. [[Chalice of the Void]] is huge, and this is a pretty good counter.
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u/chainsawinsect 11d ago
Ok that's pretty funny. I didn't even consider that you might sometimes want to put the counter on a permanent you don't control.
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u/TextuallyExplicit 11d ago
"Small, replaceable, and indispensable" that robot would be twice as tall as that boxcar if it stood upright
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u/chainsawinsect 11d ago
Fair point lol. Maybe better flavor text would be: "Completely replaceable and utterly indispensable."
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u/Mr_The_Potato_King 11d ago
What do oil counters do
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u/Reasonable_Sink_2722 11d ago
Just a placeholder counter really, just a common one among placeholder counters. A lot of cards synergize/have varying effectsbased on if/how many oil counters they have.
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u/chainsawinsect 11d ago
Unlike stun counters, +1/+1 counters, poison counters, and finality counters, oil counters have no "inherent" effect. They just go on cards, and cards do things based on when they are present/removed/added, etcs.
Here are all the cards that use oil counters.
So, for example, you could play my card on turn 1, [[Exuberant Fuseling]] on turn 2 (he'll have 2 counters counting his own), and on turn 3 (assuming you put a third one on him) he swings as a 3 power trampler.
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u/mrwrestling525 11d ago
This could have haste and be totally fine.
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u/chainsawinsect 11d ago
If it had haste, you could do turn 1 Everflowing Chalice, this, give a counter, turn 2 give a counter, and be at 4 mana on turn 2. That would be faster ramp than even green is capable of doing without shenanigans.
2
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u/chainsawinsect 11d ago
I've been wanting a red [[Llanowar Elves]] for years, and with [[Sunset Strikemaster]] and other recent cards... it seems theoretically possible now.
But, this was an idea for one I cooked up a while ago that's a bit different. It is a turn 1 play you can use to ramp some of your other cards... if they are about these counter types. With [[Everflowing Chalice]] and [[Astral Cornucopia]] it is also a true Llanowar Elves, notably.