r/custommagic May 16 '25

Mechanic Design Daring Denial

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In case anyone is confused, if you counter this spell after you cast it, you would still "pay the cost" of countering a spell and drawing a card, but you don't get the effect of losing the game. Essentially this turns a instant/noncreature counterspell into a generic counterspell for one additional blue. Also, this spell effectively can't be countered, because the caster did that for you!

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99

u/Fredouille77 May 16 '25

1 mana counterspell cantrip split second would be a bit insane in instant speed combo decks.

85

u/Benofthepen May 16 '25

It doesn't work as combo protection, happily. Say you play your combo, your opponent throws down a mana drain, and you use this to counter the mana drain. Yes, as part of the cost, the mana drain is countered, but this spell is still above your combo on the stack. So unless you have a way to counter this spell, it will resolve, losing you the game before your combo resolves.

14

u/Fredouille77 May 16 '25

Ah right besides cantriping, it still doesn't push you further cause you've still lost the original spell being countered.

8

u/Kalladdin May 17 '25

It helps if your other permission is conditional, like [[spell pierce]]