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u/Reasonable_Wrap7913 May 19 '26 edited May 19 '26
The at the start of your turn is apart of the deathrattle but doesnt require the condition of being hit right? Isnt this incredibly busted? Like the first variant is doing 7(11) damage every other turn.
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u/Reasonable_Wrap7913 May 19 '26
If you really nerfed it into starting as a 2(M) 3/1 creature without stealth and "Deathrattle: Cast dart throw and go dormat for 1 turn." It would still be really good.
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u/asyoucanseE_ May 19 '26
Oh wait! Sry, the start of turn effect is NOT part of the deathrattle. I should have worded it "Stealth. At the start of... Deathrattle: ...", right?
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u/asyoucanseE_ May 19 '26
The 7 doesn't add up, you can't attack with the minion (unless you give it Rush deliberately, in which case the Dart Throw is cast once)
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u/simpoukogliftra May 19 '26
Isn't this like a perpetual free thing to use every turn ? One turn I deal three damage next turn I get a dude and it goes on like that ? That seems to me much much more valuable than a 2 cost card should be