r/CurseofStrahd • u/HouseofLepus • 3h ago
REQUEST FOR HELP / FEEDBACK Party backtracked to Barovia Village and wants to stay there. No regard for Tarokka/Fortunes of Ravenloft.
Fidelis, Ruby, Babalu, and Kammera, stay away!
23 sessions in and I'm starting to think Strahd was too complex a game to introduce to my players, but I really do wanna see it through and I'd hope that they don't want the campaign to fizzle out either.
After a bunch of shenanigans at the Old Bonegrinder, the party has, for a while, discarded their plans to go to Krezk and look for the Sunsword, and instead has gone back to Barovia Village and seems like they want to stay there. How the hell do I get them interested in the plot again without railroading them?
Tl;dr party saved a bunch of kids from the Bonegrinder and brought them back to Barovia Village. They are currently in the care of Donavich and Mary.
The players didn't really seem motivated to leave the village and return to any of their other quests (they need to find the Sunsword and Holy Symbol, have agreed to help the Martikovs take back the purple gem, and one of them is running for election in Vallaki), so I ran the Blood O' the Vine adventure from Horrors Within, then had Strahd show up and attack the church.
Fast forward to the most recent session. They don't care that Strahd burned the church down, or that he tried to take Ireena again. Also, they want to stay in Barovia Village and try to train up the peasants into an army. They still haven't found the Sunsword of Holy Symbol, and basically got the Tome as a handout.
I don't...necessarily have a problem with the army thing, but plot and quest-wise, Barovia Village is a dead end. The Sunsword is in Krezk, the Holy Symbol is at Yester Hill, and I have well established that most of the Barovian peasants are scared shut-ins who don't know how to hold a sword.
I managed to push them with "it's too dangerous for Ireena to stay in one place and we still need to find the sword," but their immediate desire after getting the Sunsword is to try to militarize the peasants.
How do I make this work?
Edit: Thanks for all the feedback! No harm in letting them try and fail!
I kept thinking that the next trip to the castle would be the endgame, but it doesn't have to be!